  | | | problem with toon ink | problem with toon ink 2005-03-06 - By misterdi@(protected)
Back That's a bit strange. Yes I agree sometimes toon ink lens is quite sensitive with parameters. But looking at TOON_INKLINE A and TOON_INKLINE B, one question: what is your building size (in XSI units) and what is the distance threshold value on toon_ink_lens in sampling tab.
It seems to me, that might be the distance threshold is need to be raised slightly. Distance threshold will tell the toon_ink_lens whether it should put a contour or not when the sampled points are not in the same triangle.
Daniel Harjanto misterdi@(protected)
Some of my tutorial is at http://cloud.prohosting.com/misterdi Latest tut: "Using Shading Switch in Hypershade"
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Edmund Wong Sent: Saturday, March 05, 2005 4:59 PM To: xsi@(protected) Subject: problem with toon ink
Hi
Having problems with the toon_ink_lens shader on xsi... Attached a .jpg showing the problems... the image on the upper left corner shows the hidden_line capture of the geometry. Toon_inkline A and Toon_inkline_B is two renders using the same setting with the camera orbited. As can be seen from the two images, there's unwanted inklines on the surface of the geometry. Furthermore, the inklines are generated differently with a slight change in camera position.
Thanks Edmund Wong p/s sorry for the attachment size...
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