  | | | proportional modeling wackyness | proportional modeling wackyness 2005-03-05 - By Gene Crucean
Back Thanks Brent.
I was a little confused because I thought the consider neighborhood option was to enable some sort of edge constraint. Thanks again though.
On Fri, 4 Mar 2005 13:53:48 -0500, Brent McPherson <brentmc@(protected)> wrote: > Gene, > > The right way to address this is to add an edge distance option to the > proportional PPG. > > I'll make sure this gets added to our database as a feature request. > > Thanks. > -- > Brent > > -- --Original Message-- -- > From: Gene Crucean [mailto:genecrucean@(protected)] > Sent: Friday, March 04, 2005 6:15 PM > To: XSI@(protected) > Subject: Re: proportional modeling wackyness > > Hopefully one of the soft guys will see this :) > > xsi > http://www.visualboo.com/misc/propWackyness.html > > max > http://www.visualboo.com/misc/propNiceness.html > > Btw, whats the official way to submit feature requests to soft? I > thought I remembered having a link to a form on their site but I can't > remember now. > > Thanks guys > > On Fri, 4 Mar 2005 16:40:59 +0100, Raffaele ThE_JacO Fragapane > <jaco@(protected)> wrote: > > I believe It's based on direct distance in space. > > Check neighborhood ensures that only points somehow connected AND > > falling in that distance will be include, however, if the falloff > > makes proportional reach the base of the fingers (in your case) the > > points of the nearby finger will be considered connected. > > > > A quick workaround (I use it when dealing with fingers, paws, > > tentacles, pseudopods etc.) is to disconnect the other fingers with > > disconnect components, work on one finger, then use edge connect to > > reconnect the other fingers. > > > > Unless you need those moves in the stack (usually you don't if you're > > just > > modeling) it works well. > > > > ~Raffaele Fragapane > > ~Lead "I'm sure we can make it work" > > ~Peerless Camera Company > > > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On > > Behalf Of Gene Crucean > > Sent: Friday, March 04, 2005 5:10 PM > > To: XSI@(protected) > > Subject: proportional modeling wackyness > > > > Anyone know how xsi handles prop modeling? I mean, is it using volume > > or maybe edge distance? > > > > If you tag some verts on a finger for example and increase the falloff > > > for proportional (consider neighborhood checked), once it hits the > > base (knuckle area) it jumps across to the neighboring finger like > > it's based on volume. > > > > Workarounds? Info? Ideas? > > > > -gc > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > > unsubscribe xsi > > > > --- > > Incoming mail is certified Virus Free. > > Checked by AVG anti-virus system (http://www.grisoft.com). > > Version: 6.0.799 / Virus Database: 543 - Release Date: 19-Nov-04 (See http://Nov-04.ora-code.com) > > > > --- > > Outgoing mail is certified Virus Free. > > Checked by AVG anti-virus system (http://www.grisoft.com). > > Version: 6.0.799 / Virus Database: 543 - Release Date: 19-Nov-04 (See http://Nov-04.ora-code.com) > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > > unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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