  | | | particle question | particle question 2005-03-04 - By Bob Cobb
Back <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1" http-equiv="Content-Type"> </head> <body bgcolor="#ffffff" text="#000000"> Aloys,<br> <br> I believe i tried the mapColor option in the emission tab and that just seemed to colorize the particles with the pixel color sampled<br> from that emission point as opposed to having the texture actually projected onto the cloud while it was dormant and then each<br> particle taking that piece of the image away with it. Not sure about the UVW thing as I really haven't gotten into much particle scripting<br> I guess now is the time for me to look into that. Thanks for the info.<br> <br> Bob<br> <br> Aloys Baillet wrote: <blockquote cite="middbd779ba0503041123115c6d78@(protected)" type="cite"> <pre wrap="">Hello Bob,
You can achieve this effect by playing with the Particle Color attribute, or with the Particle UVW attribute. With the first one (the simpler) you just have to enable the Emission->MapColor (in the Emission tab of the Emitter PPG) parameter and to connect it to a texture map with the texture projection you need. For the other, you will need to set the UVW of you particles by script, and play in the render tree... Don't hesitate to ask more if you need!
Cheers,
Aloys
On Fri, 04 Mar 2005 13:21:43 -0500, Bob Cobb <a class="moz-txt-link-rfc2396E" href="mailto:bob@(protected)"><bob@(protected)></a> wrote: </pre> <blockquote type="cite"> <pre wrap="">i have a bit of a question here which i think has been raised before but i really saw nothing in the archives that led me to believe it had been answered.
i need to project a texture onto a particle cloud. i am trying to emit larger particles from a grid which are stationary in the beginning so that when looking down at them they basically fill the screen and are showing the projected image. then once i crank the wind up i want them to blow off the screen with each little particle taking a piece of the image with it. now i tried the texture map thing but obviously this only colors the particle with the color that is in that area of the image and not actually the fragment of the image. just curious if anyone has had any luck with doing this or is it even possible.
any help would be great.
thanks
bob vaporpost
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