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particle question

particle question

2005-03-04       - By Aloys Baillet

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Reply:     1     2     3     4  

Hello Bob,

You can achieve this effect by playing with the Particle Color
attribute, or with the Particle UVW attribute.
With the first one (the simpler) you just have to enable the
Emission->MapColor (in the Emission tab of the Emitter PPG) parameter
and to connect it to a texture map with the texture projection you
need.
For the other, you will need to set the UVW of you particles by
script, and play in the render tree...
Don't hesitate to ask more if you need!

Cheers,

Aloys


On Fri, 04 Mar 2005 13:21:43 -0500, Bob Cobb <bob@(protected)> wrote:
> i have a bit of a question here which i think has been raised before but
> i really saw nothing in the archives that led me to believe it had been
> answered.
>
>  i need to project a texture onto a particle cloud. i am trying to emit
> larger particles from a grid which are stationary in the beginning so
> that when looking down at them they basically fill the screen and are
> showing the projected image. then once i crank the wind up i want them
> to blow off the screen with each little particle taking a piece of the
> image with it. now i tried the texture map thing but obviously this only
> colors the particle with the color that is in that area of the image and
> not actually the fragment of the image. just curious if anyone has had
> any luck with doing this or is it even possible.
>
> any help would be great.
>
> thanks
>
> bob
> vaporpost
>
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--
Aloys Baillet - TD / R&D @ La Maison - www.alamaison.fr
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