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proportional modeling wackyness

proportional modeling wackyness

2005-03-04       - By Gene Crucean

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Hmm... damn 3d and it's workarounds ;)

I need to put in an official request for some new features.


On Fri, 4 Mar 2005 11:52:35 -0500, Wayne Williams
<wayne@(protected)> wrote:
> In those situations I select all the points I want to work with and use
> the lattice. I'm finding lattice to be an invaluable tool when doing
> organic AND hard surface work.
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
> Of Gene Crucean
> Sent: Friday, March 04, 2005 11:10 AM
> To: XSI@(protected)
> Subject: proportional modeling wackyness
>
> Anyone know how xsi handles prop modeling? I mean, is it using volume or
> maybe edge distance?
>
> If you tag some verts on a finger for example and increase the falloff
> for proportional (consider neighborhood checked), once it hits the base
> (knuckle area) it jumps across to the neighboring finger like it's based
> on volume.
>
> Workarounds? Info? Ideas?
>
> -gc
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