proportional modeling wackyness 2005-03-04 - By Gene Crucean
Back Hmm... damn 3d and it's workarounds ;)
I need to put in an official request for some new features.
On Fri, 4 Mar 2005 11:52:35 -0500, Wayne Williams <wayne@(protected)> wrote: > In those situations I select all the points I want to work with and use > the lattice. I'm finding lattice to be an invaluable tool when doing > organic AND hard surface work. > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf > Of Gene Crucean > Sent: Friday, March 04, 2005 11:10 AM > To: XSI@(protected) > Subject: proportional modeling wackyness > > Anyone know how xsi handles prop modeling? I mean, is it using volume or > maybe edge distance? > > If you tag some verts on a finger for example and increase the falloff > for proportional (consider neighborhood checked), once it hits the base > (knuckle area) it jumps across to the neighboring finger like it's based > on volume. > > Workarounds? Info? Ideas? > > -gc > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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