Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Oil Paint Shading

Oil Paint Shading

2005-03-04       - By Sean Dunn

 Back
Reply:     1     2     3     4     5     6     7     8  

Matisse used some really varying styles in his work. For example "Madeleine I"
is very toon-shaderish (with a strong horizontal silhouette), while "Nude in
the Studio" is, I guess, what I'd call painterly (which is a dumb word because
it's all paint). I'm not all that knowledgeable about his work (I'm just
breaking it down from http://www.canvasreplicas.com/MatisseGallery.htm). But I
think the following is an example that might get you in the direction you want
to go:

Break your rendering up into as many passes as there are stroke styles in the
painting. For example:

+ Base pass: Render everything as a toon shader, with the basic color palette
and blending you want to use.
+ Silhouette pass: You could use this to leverage that varying horizontal
silhouette
+ Hi pass: Render only highlights and rim lights

For each of the above passes (especially the ones that are more painterly),
create a pass that just has a particle emitter in front of the camera, the same
size as the rendered frames. Assign the respective pass as the emission color,
size, etc. and get a good "dab of paint" look. Use ClipFX to tweak the source
texture correctly.

Then render out these three particle passes and comp together, applying your
favorite 2D "paint effect" to each layer (the FX compositor has a bunch of
these) and maybe doing a fake emboss shadow to get some relief. This way, you
're creating the large scale effects using controllable particles and the small
scale effects in 2D.

Do a final color correction to maximize the saturation after all of this.. I
mean, god, Matisse is making my eyes burn, and that's a good thing.

Sean



-- --Original Message-- --
From: Lee Hallett [mailto:lee.hallett@(protected)]
Sent: Friday, March 04, 2005 3:57 AM
To: XSI@(protected)
Subject: RE: Oil Paint Shading

But what is it you actually want to make look like an oil paintiing? Do you
want to actually reproduce some oil paint being painted, or an image looking
like an oil painting? Maybe 'painterly effects' in the FX tree are all you need
?


>Lee|3d animation and design..
>Pixel pusher & 'telly colouring in' bloke
>
There are only 10 sorts of people in the World - those that understand binary,
and those that don't.


> *     BBC Wales | C4 graphics area | Broadcasting House| Llandaff, Cardiff.
CF5 2QY.
> *   +44 (0)29 203 23370
>e-*   lee.hallett@(protected)
>
>


-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Oscar Ju�rez
Sent: 03 March 2005 12:19
To: XSI@(protected)
Subject: Re: Oil Paint Shading


the reference is that it should look like a Matisse painting.

I saw a making of Lorenzo, they scanned some strokes from the director and use
them as paint effects brushes on Maya, deformed by curves they draw based on
the 2d animations.... that was cool...

but not doable on XSI at least in that way. So im looking a way to achive an
oil painting look from the 3D.


Dan Yargici wrote:

> I'm sorry but there are just so many ways to interpret this (and to do
> it), can you be more specific about what you're having problems with?
>
> DAN
>
>
> Oscar Ju�rez wrote:
>
>> any suggestions to achieve an oil paint shading
>> that will show strokes and everything.. and maybe moving strokes?
>>
>> i want to leave some post solution [plugin] for the last resource.
>>
>> thanks in advance.
>> ---
>> Unsubscribe? Mail Majordomo@(protected) with the following text in
>> body:
>> unsubscribe xsi
>>
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following text in
> body:
> unsubscribe xsi
>
>


---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi

http://www.bbc.co.uk/

This e-mail (and any attachments) is confidential and may contain
personal views which are not the views of the BBC unless specifically
stated.
If you have received it in error, please delete it from your system.
Do not use, copy or disclose the information in any way nor act in
reliance on it and notify the sender immediately. Please note that the
BBC monitors e-mails sent or received.
Further communication will signify your consent to this.

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi


---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi