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proportional modeling wackyness

proportional modeling wackyness

2005-03-04       - By Brad Friedman

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Reply:     1     2     3     4     5     6     7     8  

it appears to be based on world space distance (volume I guess).

when you turn on "consider neighborhood" it adds an extra check
apparently.  Of all the verticies within the given max distance, which
"island category" does this vertex fall into?  The island in which the
originally selected verticies reside... or another island?

thats how it usually works for me anyhow.

Gene Crucean wrote:

>Anyone know how xsi handles prop modeling? I mean, is it using volume
>or maybe edge distance?
>
>If you tag some verts on a finger for example and increase the falloff
>for proportional (consider neighborhood checked), once it hits the
>base (knuckle area) it jumps across to the neighboring finger like
>it's based on volume.
>
>Workarounds? Info? Ideas?
>
>
>-gc
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