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proportional modeling wackyness

proportional modeling wackyness

2005-03-04       - By Gene Crucean

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Reply:     1     2     3     4     5     6     7     8  

Anyone know how xsi handles prop modeling? I mean, is it using volume
or maybe edge distance?

If you tag some verts on a finger for example and increase the falloff
for proportional (consider neighborhood checked), once it hits the
base (knuckle area) it jumps across to the neighboring finger like
it's based on volume.

Workarounds? Info? Ideas?


-gc
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