proportional modeling wackyness 2005-03-04 - By Gene Crucean
Back Anyone know how xsi handles prop modeling? I mean, is it using volume or maybe edge distance?
If you tag some verts on a finger for example and increase the falloff for proportional (consider neighborhood checked), once it hits the base (knuckle area) it jumps across to the neighboring finger like it's based on volume.
Workarounds? Info? Ideas?
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