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programmatically accessible many to many relationships

programmatically accessible many to many relationships

2005-03-04       - By Aloys Baillet

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Unless I missed something, I don't think there is an easy way to do
what you want.

But here is a setup you could try (there might be something easier...
it's just a thought):

Create a custom parameter on the object you want to be aware of the
others, and add a grid parameter to CPSet
(oCpSet.AddGridParameter(scriptname)).
Set a scripted operator on the property set and connect all the object
you need to remember of (you can do that autoamtically with a simple
script).
In the Scripted op code you can put some code to uptade the GridData
data to the inputs full names.

Then you can check what's in the CPSet to know what was the objects
you created before.

Hope it helps...

On Fri, 4 Mar 2005 09:59:58 -0500, Steven Caron <carons@(protected)> wrote:
> > In maya (I know I know... "groan... maya") I would approach this by
> > creating a named parameter of type "message" (which is basically a null
> > parameter type) with multiple connection capability [0-N].  Then I'd
> > just make connections willy nilly from other objects "message" ports to
> > the new parameters...
>
> custom UserData?
> unless there is someting else thats in place that will work for you.
>
> -Steven
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--
Aloys Baillet - TD / R&D @ La Maison - www.alamaison.fr
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