  | | | programmatically accessible many to many relationships | programmatically accessible many to many relationships 2005-03-04 - By Aloys Baillet
Back I don't think userdatablob can do the trick: it just a static buffer and it won't be uptated if you rename an object. Unless you write a custom operator to maintain it's content according to the linked objects (it will be the same as what I proposed before, but you won't see the names of the objects in an easy way).
On Fri, 4 Mar 2005 10:29:29 -0500, Steven Caron <carons@(protected)> wrote: > i personally have no programming experience. but a programming friend > of mine codes an XSI connection to a 3d engine for a team i am on. we > used CustomUserData on points to specify if these points were allowed > to be optimized or not in game. so i dont know what he did. but he > pretty much stored their local transforms and probably a true/false > value. > > so what can you do with customuser data? its custom. its your data. so > do with it what you want i would assume > > -Steven > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
-- Aloys Baillet - TD / R&D @ La Maison - www.alamaison.fr --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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