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programmatically accessible many to many relationships

programmatically accessible many to many relationships

2005-03-04       - By Aloys Baillet

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I don't think userdatablob can do the trick: it just a static buffer
and it won't be uptated if you rename an object. Unless you write a
custom operator to maintain it's content according to the linked
objects (it will be the same as what I proposed before, but you won't
see the names of the objects in an easy way).



On Fri, 4 Mar 2005 10:29:29 -0500, Steven Caron <carons@(protected)> wrote:
> i personally have no programming experience. but a programming friend
> of mine codes an XSI connection to a 3d engine for a team i am on. we
> used CustomUserData on points to specify if these points were allowed
> to be optimized or not in game. so i dont know what he did. but he
> pretty much stored their local transforms and probably a true/false
> value.
>
> so what can you do with customuser data? its custom. its your data. so
> do with it what you want i would assume
>
> -Steven
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--
Aloys Baillet - TD / R&D @ La Maison - www.alamaison.fr
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