  | | | programmatically accessible many to many relationships | programmatically accessible many to many relationships 2005-03-04 - By Steven Caron
Back > In maya (I know I know... "groan... maya") I would approach this by > creating a named parameter of type "message" (which is basically a null > parameter type) with multiple connection capability [0-N]. Then I'd > just make connections willy nilly from other objects "message" ports to > the new parameters...
custom UserData? unless there is someting else thats in place that will work for you.
-Steven --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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