Creating constant color texture. 2005-03-04 - By Andrew Konkin
Back Thanks.
On Fri, 4 Mar 2005 10:45:40 +0000, Alan Jones <skyphyr@(protected)> wrote: > Plug your texture directly into the surface input) > > Cheers, > > Alan. > > On Fri, 4 Mar 2005 13:34:03 +0300, Andrew Konkin > <andrew.konkin@(protected)> wrote: > > Hello list. > > I wandering about the way to create constant render map. > > I have created a tile texture and wrapped UV set for this texture on > > an object and then I want capture this tile textures just like > > constant color map from this object by another projection to > > introduce after that various things from place to place to this > > texture in photoshop but render map does capture the texture every > > time with illumination I know purpose of the render map but is there > > any way to render map a texture like only constant color map from an > > object ? > > > > Very Thanks. > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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