Passes, Partitions and overrides 2005-03-03 - By Oscar Juárez
Back Partitions exists within passes, so you cant create partitions without having a pass where to create it, so basically you do your pass first and then add partitions as you wish.
Partitions are like groups you can drag and drop objects there, put properties and overrides
About overrides, theres no formula about what to override, when in the examples they override the diffuse_inuse they are turning off the checkbox that you find in lambert or phong shader where it says diffuse. so it will depend on what you want to do.
if you need you can override the diffuse channel as color, or the diffuse_inuse as a parameter depends what you need, mostly it has to do with alpha channel and that sort of things.
walksfar@(protected) wrote:
>Hello there, I know that partitions contain objects and passes is the pass. > For myself i'm trying to clear something up, when you want a partition you >first have the objects selected then make the partition then make the pass? >Or do you just make the partition and drag the objects you want into that >partition then create the pass ? I'm trying to figure out the correct way >to do it ! > >Second with overrides, you can have certain surfaces render but in all the >stuff I've read they seem to always (if you just want to render out diffuse >channel as a example) they select "diffuse_inuse" do you have to do this or >can you just select "diffuse" channel or "specular" channel or any other >channel? What is the right surfaces etc to put into a override? > >Thank You very much >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > > >
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