Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Passes, Partitions and overrides

Passes, Partitions and overrides

2005-03-03       - By walksfar@(protected)

 Back
Reply:     1     2     3  

Hello there, I know that partitions contain objects and passes is the pass.
For myself i'm trying to clear something up, when you want a partition you
first have the objects selected then make the partition then make the pass?
Or do you just make the partition and drag the objects you want into that
partition then create the pass ? I'm trying to figure out the correct way
to do it !

Second with overrides, you can have certain surfaces render but in all the
stuff I've read they seem to always (if you just want to render out diffuse
channel as a example) they select "diffuse_inuse" do you have to do this or
can you just select "diffuse" channel or "specular" channel or any other
channel? What is the right surfaces etc to put into a override?

Thank You very much
---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi