  | | | Passes, Partitions and overrides | Passes, Partitions and overrides 2005-03-03 - By walksfar@(protected)
Back Hello there, I know that partitions contain objects and passes is the pass. For myself i'm trying to clear something up, when you want a partition you first have the objects selected then make the partition then make the pass? Or do you just make the partition and drag the objects you want into that partition then create the pass ? I'm trying to figure out the correct way to do it !
Second with overrides, you can have certain surfaces render but in all the stuff I've read they seem to always (if you just want to render out diffuse channel as a example) they select "diffuse_inuse" do you have to do this or can you just select "diffuse" channel or "specular" channel or any other channel? What is the right surfaces etc to put into a override?
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