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"System Out of Memory " - but is it really...?

"System Out of Memory " - but is it really...?

2004-01-27       - By Tony Owen

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Hi Kris,

your statement: "I *am* using Win98 (seems I'll have to get a new HD just
for Win2KPro,",
Remeinds me that installing w2k with a Maxtor plugged into  maxtor ultra 133
PCI card, required me (with w2k) to install the ultra drivers at a point in
the install that said if I had any "scusi or raid driver" to install it now.
XP has these drivers by default, but not w2k. I even had to put my older
video card in to have anything but a green screen with little red dashes in
it.

Tony

-- -- Original Message -- --
From: "Kris" <pterochromics@(protected)>
To: <truespace@(protected)>
Sent: Tuesday, January 27, 2004 8:23 AM
Subject: Re: [TSML] "System Out of Memory" - but is it really...?


> At 09:42 AM 26-01-2004, DRxDON wrote:
> >Hi Kris,
> >
> >Are you using tS6/tS6.5 or tS5?
>
> Hi, Don,
>
> tS6.5 - my system is  1GHz Athlon, also 1GB mem.  I usu. use a Virtual Mem
> drive with about 2+ GB in size, but for this scene, I used a 4 GB virtual
> Memory.  THe scene is very high in polygons; I think I mentioned <?> that
> the file is 168MG in size.
>
> I *am* using Win98 (seems I'll have to get a new HD just for Win2KPro,
> because it absolutely refuses to install on the Maxtor drive).  But I've
> had no problem with files up to about 80GB in size.
>
> >I haven't noticed this problem with
> >tS6 yet, but with tS5, whenever I tied to render a large scene, the
> >meory would just be gobbled up like crazy and I'd get the same pop
> >up boxes as you had.  [ ... ] I use Cacheman instead of RamBooster.  You
can
> >manually free up "frozen" memory at any time you wish.
> >
> >Sorry I couldn't help with the problem, since I don't REALLY know
> >what is the base cause myself.
>
> It's odd, isn't it - one would think that the memory would just swap.  But
> there is very little hard-drive access going on, which is very confusing
> since it does "swap out" with smaller files.
>
> I'm starting to wonder whether some sort of odd artifact might have gotten
> "stuck" in the scene at some point.  It had happened with one that I kept
> getting a shadow rendered from a supposedly non-existent object - once I
> traced it down and deleted it, the scene rendered without the odd shadow,
> and also rendered much more quickly.  I might just have to go back to the
> original and start from there.
>
> >If you want, you can check out
> >Cacheman at  http://www.outertech.com/ .  You can get a free version
> >that performs all of the basic tasks that you need.
>
> Hmm, I'd tried it at one time but I guess I didn't use it correctly.  But
> maybe I need to give it another try...!
>
> Thanks,
>
> - Kris
>
>
>
> - Kris M. Krieger
>    http://www.pterochromics.com
>
>