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enveloping and symmetry question

enveloping and symmetry question

2005-03-03       - By Rob Wuijster

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Reply:     1     2  

Hi,

Fixed one prob, the next question comes to mind ;)

I'm also delving into character animation atm, and rigged and enveloped my
character. Now I have to start finetuning the envelope and it's deformations.

At the elbow/knee/shoulder etc. area I can set up a small cluster and a "link
with.." parameter to smooth out the deformation when the bones rotate.
I can set this up at one part of the envelope, but what is the easiest way to
move this over to the opposite part of the envelope?? Or do you just have to do
this twice?? Or is there a way to cleverly copy over the cluster and the
parameters?

Also, what if the elbow/knee area also has additional models like an elbow
/kneepad for instance, that is not part of the bodymesh, how to go with that
when using link with..? They have to deform alike, or it shows up. Can you just
select both models, create a cluster for the selection of the two models and
again go with a "link with.."??

Never really touched this part of character animation before, but this little
character is gonna be used for some period of time, so I want to give it a good
headstart. Don't want to tear it apart after the first time to start all over
again ;)
Have been watching the vids and reading up, but this I was wondering about on a
production level.

cheers for any tips/links etc.,

rob

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<P><FONT SIZE=2>Hi,<BR>
<BR>
Fixed one prob, the next question comes to mind ;)<BR>
<BR>
I'm also delving into character animation atm, and rigged and enveloped my
character. Now I have to start finetuning the envelope and it's deformations.
<BR>
<BR>
At the elbow/knee/shoulder etc. area I can set up a small cluster and a &quot
;link with..&quot; parameter to smooth out the deformation when the bones rotate
.<BR>
I can set this up at one part of the envelope, but what is the easiest way to
move this over to the opposite part of the envelope?? Or do you just have to do
this twice?? Or is there a way to cleverly copy over the cluster and the
parameters?<BR>
<BR>
Also, what if the elbow/knee area also has additional models like an elbow
/kneepad for instance, that is not part of the bodymesh, how to go with that
when using link with..? They have to deform alike, or it shows up. Can you just
select both models, create a cluster for the selection of the two models and
again go with a &quot;link with..&quot;??<BR>
<BR>
Never really touched this part of character animation before, but this little
character is gonna be used for some period of time, so I want to give it a good
headstart. Don't want to tear it apart after the first time to start all over
again ;)<BR>
Have been watching the vids and reading up, but this I was wondering about on a
production level.<BR>
<BR>
cheers for any tips/links etc.,<BR>
<BR>
rob<BR>
</FONT>
</P>

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