subprojection and 3d bump issue 2005-03-03 - By Rob Wuijster
Back Hi Alan,
The entire RT is still throwing curveballs at me sometimes, every time you think you got it entirely figured out, you don't. At least till now ;)
It seems I figured it out, sort of. I'm now piping the bumpmap generator in the bump of the first material directly, instead of the material node. So now it's mixed with the texture bump/TP before the output of the mixernode goes into the material, and it keeps my 3dbump Texture Projection intact. Don't know if this is the best way, but it will do for now. Any more insights on this will be welcome.
cheers for the replyes,
rob
-- --Original Message-- -- From: owner-xsi@(protected) on behalf of Alan Jones Sent: Thu 3/3/2005 1:46 PM To: XSI@(protected) Subject: Re: subprojection and 3d bump issue That's your problem. Because you've got it set to texture vector it's using the co-ordinates of your subprojection in there. You could switch it to intersection point, but then if your object is animated in any way your texture will swim.
Cheers,
Alan.
On Thu, 3 Mar 2005 13:08:24 +0100, Rob Wuijster <rob@(protected)> wrote: > The texture_edit is to adjust the amount of UV remap values. I want to keep the 3d bump as it is and adjust just the texturing. > Alan, the vector state is set to texture vector. > > I maybe still missing something here, > > cheers, > rob > > -- --Original Message-- -- > From: owner-xsi@(protected) on behalf of Guillaume Laforge > Sent: Thu 3/3/2005 12:34 PM > To: XSI@(protected) > Subject: Re: subprojection and 3d bump issue > > subprojection and 3d bump issuewhy do you use a texture_edit for bump if your projection is create in the Texture editor ? > -- -- Original Message -- -- > From: Rob Wuijster > To: XSI@(protected) > Sent: Thursday, March 03, 2005 11:41 AM > Subject: subprojection and 3d bump issue > > Hi all, > > Stumbled on this little rendertree issue here, and I cannot see past the problem yet.... > In the RT I have two materials piped into a mixernode, one of the materials has an image, weighting on the mixernode is done by a B/W image. > > For bump I have a 3d_fractal setup, for my textures I have a simple Texture Projection. This setup works, rendering this is OK. > If I now set up a subprojection for a part of the model, the 3d bump on the subprojection is distorted. > > I tried to figure out what's happening here, but so far no luck ;) > There are no clusters on the model or alike, so if this is the wrong way to do this, any tips on going about this problem are much appreciated... > > As everybody says an image is worth a thousand words, here's the link from xsibase: > http://www.xsibase.com/forum/index.php?board=12;action=display;threadid =17586 > > cheers for the replys, kind of stuck right now, > > rob > > > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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