subprojection and 3d bump issue 2005-03-03 - By Rob Wuijster
Back The texture_edit is to adjust the amount of UV remap values. I want to keep the 3d bump as it is and adjust just the texturing. Alan, the vector state is set to texture vector.
I maybe still missing something here,
cheers, rob
-- --Original Message-- -- From: owner-xsi@(protected) on behalf of Guillaume Laforge Sent: Thu 3/3/2005 12:34 PM To: XSI@(protected) Subject: Re: subprojection and 3d bump issue subprojection and 3d bump issuewhy do you use a texture_edit for bump if your projection is create in the Texture editor ? -- -- Original Message -- -- From: Rob Wuijster To: XSI@(protected) Sent: Thursday, March 03, 2005 11:41 AM Subject: subprojection and 3d bump issue
Hi all,
Stumbled on this little rendertree issue here, and I cannot see past the problem yet.... In the RT I have two materials piped into a mixernode, one of the materials has an image, weighting on the mixernode is done by a B/W image.
For bump I have a 3d_fractal setup, for my textures I have a simple Texture Projection. This setup works, rendering this is OK. If I now set up a subprojection for a part of the model, the 3d bump on the subprojection is distorted.
I tried to figure out what's happening here, but so far no luck ;) There are no clusters on the model or alike, so if this is the wrong way to do this, any tips on going about this problem are much appreciated...
As everybody says an image is worth a thousand words, here's the link from xsibase: http://www.xsibase.com/forum/index.php?board=12;action=display;threadid=17586
cheers for the replys, kind of stuck right now,
rob
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