subprojection and 3d bump issue 2005-03-03 - By Guillaume Laforge
Back subprojection and 3d bump issuewhy do you use a texture_edit for bump if your projection is create in the Texture editor ? -- -- Original Message -- -- From: Rob Wuijster To: XSI@(protected) Sent: Thursday, March 03, 2005 11:41 AM Subject: subprojection and 3d bump issue
Hi all,
Stumbled on this little rendertree issue here, and I cannot see past the problem yet.... In the RT I have two materials piped into a mixernode, one of the materials has an image, weighting on the mixernode is done by a B/W image.
For bump I have a 3d_fractal setup, for my textures I have a simple Texture Projection. This setup works, rendering this is OK. If I now set up a subprojection for a part of the model, the 3d bump on the subprojection is distorted.
I tried to figure out what's happening here, but so far no luck ;) There are no clusters on the model or alike, so if this is the wrong way to do this, any tips on going about this problem are much appreciated...
As everybody says an image is worth a thousand words, here's the link from xsibase: http://www.xsibase.com/forum/index.php?board=12;action=display;threadid=17586
cheers for the replys, kind of stuck right now,
rob
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE>subprojection and 3d bump issue</TITLE> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2900.2604" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>why do you use a texture_edit for bump if your projection is create in the Texture editor ?</FONT></DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=rob@(protected) href="mailto:rob@(protected)">Rob Wuijster</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title="'XSI@(protected)'" href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, March 03, 2005 11:41 AM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> subprojection and 3d bump issue</DIV> <DIV><BR></DIV><!-- Converted from text/plain format --> <P><FONT size=2>Hi all,<BR><BR>Stumbled on this little rendertree issue here, and I cannot see past the problem yet....<BR>In the RT I have two materials piped into a mixernode, one of the materials has an image, weighting on the mixernode is done by a B/W image.<BR><BR>For bump I have a 3d_fractal setup, for my textures I have a simple Texture Projection. This setup works, rendering this is OK.<BR>If I now set up a subprojection for a part of the model, the 3d bump on the subprojection is distorted.<BR><BR>I tried to figure out what's happening here, but so far no luck ;)<BR>There are no clusters on the model or alike, so if this is the wrong way to do this, any tips on going about this problem are much appreciated...<BR><BR>As everybody says an image is worth a thousand words, here's the link from xsibase:<BR><A href="http://www.xsibase.com/forum/index.php?board=12;action=display;threadid =17586">http://www.xsibase.com/forum/index.php?board=12;action=display;threadid =17586</A><BR><BR>cheers for the replys, kind of stuck right now,<BR><BR>rob<BR></FONT></P></BLOCKQUOTE></BODY></HTML>
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