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subprojection and 3d bump issue

subprojection and 3d bump issue

2005-03-03       - By Guillaume Laforge

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Reply:     1     2     3     4     5     6  

subprojection and 3d bump issuewhy do you use a  texture_edit for bump  if your
projection is create in the Texture editor ?
 -- -- Original Message -- --
 From: Rob Wuijster
 To: XSI@(protected)
 Sent: Thursday, March 03, 2005 11:41 AM
 Subject: subprojection and 3d bump issue


 Hi all,

 Stumbled on this little rendertree issue here, and I cannot see past the
problem yet....
 In the RT I have two materials piped into a mixernode, one of the materials
has an image, weighting on the mixernode is done by a B/W image.

 For bump I have a 3d_fractal setup, for my textures I have a simple Texture
Projection. This setup works, rendering this is OK.
 If I now set up a subprojection for a part of the model, the 3d bump on the
subprojection is distorted.

 I tried to figure out what's happening here, but so far no luck ;)
 There are no clusters on the model or alike, so if this is the wrong way to
do this, any tips on going about this problem are much appreciated...

 As everybody says an image is worth a thousand words, here's the link from
xsibase:
 http://www.xsibase.com/forum/index.php?board=12;action=display;threadid=17586

 cheers for the replys, kind of stuck right now,

 rob


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<DIV><FONT face=Arial size=2>why&nbsp;do you use a&nbsp;&nbsp;texture_edit for
bump &nbsp;if your projection is create in the Texture editor ?</FONT></DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=rob@(protected) href="mailto:rob@(protected)">Rob Wuijster</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title="'XSI@(protected)'"
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, March 03, 2005 11:41
 AM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> subprojection and 3d bump
 issue</DIV>
 <DIV><BR></DIV><!-- Converted from text/plain format -->
 <P><FONT size=2>Hi all,<BR><BR>Stumbled on this little rendertree issue here,
 and I cannot see past the problem yet....<BR>In the RT I have two materials
 piped into a mixernode, one of the materials has an image, weighting on the
 mixernode is done by a B/W image.<BR><BR>For bump I have a 3d_fractal setup,
 for my textures I have a simple Texture Projection. This setup works,
 rendering this is OK.<BR>If I now set up a subprojection for a part of the
 model, the 3d bump on the subprojection is distorted.<BR><BR>I tried to
figure
 out what's happening here, but so far no luck ;)<BR>There are no clusters on
 the model or alike, so if this is the wrong way to do this, any tips on going
 about this problem are much appreciated...<BR><BR>As everybody says an image
 is worth a thousand words, here's the link from xsibase:<BR><A
 href="http://www.xsibase.com/forum/index.php?board=12;action=display;threadid
=17586">http://www.xsibase.com/forum/index.php?board=12;action=display;threadid
=17586</A><BR><BR>cheers
 for the replys, kind of stuck right
now,<BR><BR>rob<BR></FONT></P></BLOCKQUOTE></BODY></HTML>