"System Out of Memory " - but is it really...? 2004-01-27 - By Kris
Back At 09:42 AM 26-01-2004, DRxDON wrote: >Hi Kris, > >Are you using tS6/tS6.5 or tS5?
Hi, Don,
tS6.5 - my system is 1GHz Athlon, also 1GB mem. I usu. use a Virtual Mem drive with about 2+ GB in size, but for this scene, I used a 4 GB virtual Memory. THe scene is very high in polygons; I think I mentioned <?> that the file is 168MG in size.
I *am* using Win98 (seems I'll have to get a new HD just for Win2KPro, because it absolutely refuses to install on the Maxtor drive). But I've had no problem with files up to about 80GB in size.
>I haven't noticed this problem with >tS6 yet, but with tS5, whenever I tied to render a large scene, the >meory would just be gobbled up like crazy and I'd get the same pop >up boxes as you had. [ ... ] I use Cacheman instead of RamBooster. You can >manually free up "frozen" memory at any time you wish. > >Sorry I couldn't help with the problem, since I don't REALLY know >what is the base cause myself.
It's odd, isn't it - one would think that the memory would just swap. But there is very little hard-drive access going on, which is very confusing since it does "swap out" with smaller files.
I'm starting to wonder whether some sort of odd artifact might have gotten "stuck" in the scene at some point. It had happened with one that I kept getting a shadow rendered from a supposedly non-existent object - once I traced it down and deleted it, the scene rendered without the odd shadow, and also rendered much more quickly. I might just have to go back to the original and start from there.
>If you want, you can check out >Cacheman at http://www.outertech.com/ . You can get a free version >that performs all of the basic tasks that you need.
Hmm, I'd tried it at one time but I guess I didn't use it correctly. But maybe I need to give it another try...!
Thanks,
- Kris
- Kris M. Krieger http://www.pterochromics.com
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