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"System Out of Memory " - but is it really...?

"System Out of Memory " - but is it really...?

2004-01-27       - By Kris

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At 09:42 AM 26-01-2004, DRxDON wrote:
>Hi Kris,
>
>Are you using tS6/tS6.5 or tS5?

Hi, Don,

tS6.5 - my system is  1GHz Athlon, also 1GB mem.  I usu. use a Virtual Mem
drive with about 2+ GB in size, but for this scene, I used a 4 GB virtual
Memory.  THe scene is very high in polygons; I think I mentioned <?> that
the file is 168MG in size.

I *am* using Win98 (seems I'll have to get a new HD just for Win2KPro,
because it absolutely refuses to install on the Maxtor drive).  But I've
had no problem with files up to about 80GB in size.

>I haven't noticed this problem with
>tS6 yet, but with tS5, whenever I tied to render a large scene, the
>meory would just be gobbled up like crazy and I'd get the same pop
>up boxes as you had.  [ ... ] I use Cacheman instead of RamBooster.  You can
>manually free up "frozen" memory at any time you wish.
>
>Sorry I couldn't help with the problem, since I don't REALLY know
>what is the base cause myself.

It's odd, isn't it - one would think that the memory would just swap.  But
there is very little hard-drive access going on, which is very confusing
since it does "swap out" with smaller files.

I'm starting to wonder whether some sort of odd artifact might have gotten
"stuck" in the scene at some point.  It had happened with one that I kept
getting a shadow rendered from a supposedly non-existent object - once I
traced it down and deleted it, the scene rendered without the odd shadow,
and also rendered much more quickly.  I might just have to go back to the
original and start from there.

>If you want, you can check out
>Cacheman at  http://www.outertech.com/ .  You can get a free version
>that performs all of the basic tasks that you need.

Hmm, I'd tried it at one time but I guess I didn't use it correctly.  But
maybe I need to give it another try...!

Thanks,

- Kris



- Kris M. Krieger
  http://www.pterochromics.com