Mesh not Envelopable? 2005-03-02 - By Oscar Juárez
Back Check your construction mode. and check if in the viewport you are displaying result or the current construction mode.
Thomas Shaw wrote:
> Hello. I am learning weighting and animation and have hit a snag. I > modeled this squirrel with an elephant trunk. Everything was great...I > would envelope it, move the bones around and see how it was deforming, > then freeze or alt-z to remove the envelope and fix the mesh where it > was deforming badly. > > Having gotten everything all worked out, suddenly, my mesh no longer > "responds" to my skeleton... I envelope it by selecting bones like > normal. The dialogue comes up about the envelope method (distance > based) and the bones change colors. > The mesh vertices change color to match the bones... > > BUT...nothing happens when i move the skeleton around. > I have gone back to make sure the mesh is frozen, I have exported the > mesh and re-imported it, I have tried everything i can think of to > clear any weird "transforms" the mesh might have that might be > interfering ... nothing works. The mesh seems to completely ignore the > bones now, despite seeming to be weighted to the bones... > > Arrg! What is wrong? I need suggestions. I probably should just start > all over.... > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > >
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