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more Maya import issues..

more Maya import issues..

2005-03-02       - By Guillaume Laforge

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Reply:     1     2     3  

I made a script who assign materials to an imported dotXSI.
You will need to install python and win32 to use it.

http://www.vol2nuit.fr/scripting/dotXSI_QuickToGroups_01.pys


Description:

In Maya use Quick rename to give the same name to the objects with the same
material.
Ex : glass_01 , glass_02 , wood_01 , wood_02 etc...
Export in dotXSI.

In XSI, create groups with materials assigned and create a model named
"dotXSI".
Select this model and import the dotXSI.
You must edit the script to add your objects names and groups names in as
many "dotXSI_InGrps" function as you want.
Run script.

Cheers,

Guillaume Laforge
CG artist
www.vol2nuit.fr


-- -- Original Message -- --
From: "Paul Martin" <PMartin666@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, March 01, 2005 7:26 PM
Subject: more Maya import issues..


>
> Does anyone know of a scrip or plug-in to handle the hundreds of materials
> XSI creates in scenes coming in from other apps?? Where Maya had a single
> material assigned across mult objects XSI creates a new material and
> cluster
> for every material on every object.. Is there an easy way of simply
> calling
> up every material or shader being used on a given group of objects, say
> all
> the materials being used on a single car in a city, and allow every
> material
> on be edited.. ie,, changing the amb or reflectivity values of every
> shader
> being used on said car.
>
> RV_Material Editor seems to get you close but doesn't show only materials
> being used on the selected objects.. Am I missing something?
>
> Tia
>
> Paul
>
>
>
>
> ---
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