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Existence ?

Existence ?

2004-01-27       - By Kris

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

At 10:08 AM 26-01-2004, RorrKonn wrote:
>Hay Kris never got ya email.Got Joel's that had yours in it.
><http://www.onyxtree.com/>http://www.onyxtree.com/ has Quad trees.
>Comes with a lot of all ready made Tree's,
>Can't give away or sell the Trees ya make with Onyx.


Thanks, Ravenn,

I don't care about selling the models, so that's not a problem - but the
$495 price tag is a problem.  It's also evidently a 3DSMax plug-in, which
is a larger problem.

Someone had mentioned in the Autumn that they were working on a Tree
plug-in for tS.  I have to dif out the email and look around for that
one.  meanwhile, I use what I can and keep a lot of plant references on
hand (which are things I have anyway, being something of a frustrated
Landscape Architect <g!>)

>  Rules I am atempting to follow.
>Anything thats going to be SDS.
>100% Quads,Only 3,4,5 lines atached to a single point.
>The .jpg at
><http://forum.caligari.com/discus/messages/74/14889.html?1075096994>http:/
/forum.caligari.com/discus/messages/74/14889.html?1075096994
>shows what i am rambaling about.
>Not always successful at the 100% quad rule, especially when it's a
>complex mesh like a human.

Yup, saw that one.  Gad, I don't think I'm capable of doing humans.  Never
could, nto with drawing, not with sculpture, not with 3D.  Horses, yes,
other critters, yup, buildings, most definitely, Humans, just forget
it.  Dunno why, prob. because I get along better with animals than I do
with 99% of the human species =8-o <L!> but to each their own I guess <g>
.  Other folks can do the humans, I'm OK with doing the worlds they go into
;) .

>  Game models 100% Tri's.

Oh, I didn't know that - I assume that would include buiildings...?  Maybe
it's wrong of me to not triangulate.  OTOH, most of my stuff is too
high-poly anyway, so maybe it's moot...

- Kris


- Kris M. Krieger
  http://www.pterochromics.com