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How to mirror animation on a character in XSI?

How to mirror animation on a character in XSI?

2005-03-02       - By Javier

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Reply:     1     2     3     4     5     6     7     8  

it really depends on how you rig it. i dont have the options with me
right now, but if you rig it  in such a way that rotations are
mirrored (do a simple test duplicating a chain usin Skeleton>Duplicate
Symmetry)... then simply copy fcurves
if you have a different setup you can very easily write a script that
flips your rotations as you desire -- in essence reads rotations,
multiplies them by 1 or -1 depending on your rig setup and then puts
them into the transform for the opposite bone. Its actually quite
simple. If you 're going to be using this often put it into a synoptic
view... Ive done this in the past (with rigs not built symmetrically )
and it works perfectly...
IThis works if you animate and mirror at the same time. If you already
animated one side you might have to read the fcurve... and multiply
that, which is a bit more involving.. it could be made to work as such
for any kind of curve except cyclic cubic fcurves which have a little
insect that must be corrected..
Let me guess you would like a button that works for any kind of
rig.... huh!  Thats even more involving because you have to test how
the rig has been built or in a simpler version read a symmetry
template of sorts... hm, .i realize that this mail will not solve your
immediate problem...:(  but as you see, its possible and eventually im
sure one of us will fix a button for you...
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