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Multiple UV sets

Multiple UV sets

2005-03-01       - By Adam Sale

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Reply:     1     2     3     4     5     6  

If you want additional UV sets.. you just need to
hit Get >Property>TextureProjection.. choose your projection type
>From there, you can name your projection, and begin the process of breaking
it down via the texture editor into subprojections.. This way you are UV'ing
the entire object each time a projection is added

With clusters, its typically easier to grab a bunch of poly and apply
materials and textures, but the big problem you've probably read about in
the archives has to do with passes, partitions and overrides. If you aren't
going to be pulling passes, then its safe to go with clusters, otherwise, go
with uv'ing the first..

You can see all of the projections an object has by looking into its
clusters folder via the explorer.

You may want to read up on supports and projections and how they work
together in XSI, as its a little different than how you're probably used to
working

Good luck
Adam
-- -- Original Message -- --
From: "Matthias Worch" <langsuyar@(protected)>
To: "Steven Caron" <carons@(protected)>
Cc: <XSI@(protected)>
Sent: Saturday, February 26, 2005 7:41 PM
Subject: Re: Multiple UV sets


> Yeah, I want to apply multiple textures to the same mesh using
> multiple UVs (decals etc.) Maya lets me name these different UV sets
> and lets me switch between them in the editor, so I'm looking for
> something similar in XSI. I'll look into clusters, but I'm also afraid
> because I remember reading about all the rendering(?) problems people
> were having with texture clusters.
>
> --
> Matthias Worch
> http://www.langsuyar.com
>
> SC> apply another projection.
>
> SC> or if you refering to what other people commonly refer to when wanting
> SC> to put different maps on different parts of the same mesh
>
> SC> using clusters. there are a ton of info about cluster materials on
> SC> XSIbase. and on this list.
>
> SC> if you apply a material to a selection of polygons it will make a
> SC> cluster. with its own UV space and material
>
> SC> -Steven
>
>
> SC> On Sat, 26 Feb 2005 15:13:38 -0800, Matthias Worch
<langsuyar@(protected)> wrote:
> >> What to terminology should I search the docs for to get information on
> >> multiple UV sets? I haven't been able to find anything to that effect
> >> yet.
> >>
> >> --
> >> Matthias Worch
> >> http://www.langsuyar.com
> >>
> >> ---
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body:
> >> unsubscribe xsi
> >>
> SC> ---
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body:
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>
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