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How to mirror animation on a character in XSI?

How to mirror animation on a character in XSI?

2005-03-01       - By Adam Sale

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to add: when working with your clip

you could always bake the clip into a new source
and filter the f-curves to optimize keys
-- -- Original Message -- --
From: "peterb" <peter_b@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, March 01, 2005 4:01 PM
Subject: Re: How to mirror animation on a character in XSI?


> I just went silly and tried to do this, and it could be made to work:
>
> made some fcurves on the right arm, on a default skeleton.
> Saved this out as a clip
> Inserted the clip on the mixer.
> Right button on the clip > source.
> there you find all the fcurves by name, in a list.
> replace the L's by R or vice versa.
> delete the clip, and insert it again. (it doesnt update on the fly...)
> And magically the animation now sits on the other side of the skeleton.
>
> there's probably a better place to do this.
> downside: none of this logged in the script editor!
> and this will affect the source clip, which is not very clean too.
>
> then with the clip selected in the mixer, goto clip properties. You get
> again the fcurves by name, last collumn is called clip effects. Her you
can
> type an expression, ( "-this" inverses the current animation) that will be
> added as a clip effect (yellow line in the mixer)
>
> Downside: this has to be done for each clip!
> However it logged into the script editor, so you could find out how to
> script this.
> This could be part of your synoptics view, since would be dependent on the
> rig...
>
>
> hope this helps some?
>
>
>
>
> -- -- Original Message -- --
> From: "Bryn Wyka" <bwyka@(protected)>
> To: <XSI@(protected)>
> Sent: Tuesday, March 01, 2005 4:43 PM
> Subject: How to mirror animation on a character in XSI?
>
>
> > For example: character standing there waving with left-hand .... now you
> > want to inverse the animation and have the lil' guy wave with his right
> > hand?
> >
> > Our animators have come up with some work arounds for simple (as above)
> > scenes... ie copy animation from one side to the other.  Then go to the
> > appropriate fcurves and choose flip in y at (the top) type in -1 and the
> > curve is exactly the same but on the other side.  This is useful for a
> > small amount of bones hoewver when the scene is more complex it quickly
> > becomes confusing.
> >
> > What we are looking for is a way to mirror (symmetry) a characters
> > animation and then re-apply those numbers with the appropriate f-curves
> > inverted.
> >
> > any ideas?
> >
> > cheers,
> >
> > Bryn
> >
> > --
> > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --
> > Bryn Wyka                                   bwyka@(protected)
> > 3D Technical Animator/Nomadic Pastoralist   T: 604.714.2600 x2130
> > Mainframe Entertainment                     F: 604.714.2641
> > 200 - 2025 W. Broadway, Vancouver, BC       V6J 1Z6
> >
> >
> > ---
> > Unsubscribe? Mail Majordomo@(protected) with the following text in
body:
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> >
>
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