  | | | How to mirror animation on a character in XSI? | How to mirror animation on a character in XSI? 2005-03-01 - By Adam Sale
Back to add: when working with your clip
you could always bake the clip into a new source and filter the f-curves to optimize keys -- -- Original Message -- -- From: "peterb" <peter_b@(protected)> To: <XSI@(protected)> Sent: Tuesday, March 01, 2005 4:01 PM Subject: Re: How to mirror animation on a character in XSI?
> I just went silly and tried to do this, and it could be made to work: > > made some fcurves on the right arm, on a default skeleton. > Saved this out as a clip > Inserted the clip on the mixer. > Right button on the clip > source. > there you find all the fcurves by name, in a list. > replace the L's by R or vice versa. > delete the clip, and insert it again. (it doesnt update on the fly...) > And magically the animation now sits on the other side of the skeleton. > > there's probably a better place to do this. > downside: none of this logged in the script editor! > and this will affect the source clip, which is not very clean too. > > then with the clip selected in the mixer, goto clip properties. You get > again the fcurves by name, last collumn is called clip effects. Her you can > type an expression, ( "-this" inverses the current animation) that will be > added as a clip effect (yellow line in the mixer) > > Downside: this has to be done for each clip! > However it logged into the script editor, so you could find out how to > script this. > This could be part of your synoptics view, since would be dependent on the > rig... > > > hope this helps some? > > > > > -- -- Original Message -- -- > From: "Bryn Wyka" <bwyka@(protected)> > To: <XSI@(protected)> > Sent: Tuesday, March 01, 2005 4:43 PM > Subject: How to mirror animation on a character in XSI? > > > > For example: character standing there waving with left-hand .... now you > > want to inverse the animation and have the lil' guy wave with his right > > hand? > > > > Our animators have come up with some work arounds for simple (as above) > > scenes... ie copy animation from one side to the other. Then go to the > > appropriate fcurves and choose flip in y at (the top) type in -1 and the > > curve is exactly the same but on the other side. This is useful for a > > small amount of bones hoewver when the scene is more complex it quickly > > becomes confusing. > > > > What we are looking for is a way to mirror (symmetry) a characters > > animation and then re-apply those numbers with the appropriate f-curves > > inverted. > > > > any ideas? > > > > cheers, > > > > Bryn > > > > -- > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- > > Bryn Wyka bwyka@(protected) > > 3D Technical Animator/Nomadic Pastoralist T: 604.714.2600 x2130 > > Mainframe Entertainment F: 604.714.2641 > > 200 - 2025 W. Broadway, Vancouver, BC V6J 1Z6 > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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