  | | | selecting shapes | selecting shapes 2005-03-01 - By Reinhard Claus
Back Thanks for the replies. This will help. Reinhard
-- -- Original Message -- -- From: "Raffaele "ThE_JacO" Fragapane" <jaco@(protected)> To: <XSI@(protected)> Sent: Tuesday, March 01, 2005 6:05 PM Subject: RE: selecting shapes
> Tricky but effective way around I used in a similar situation: > > Clone several meshes from your eneveloped one (I used to do it with 3 or 4 > at a time and built stocks of meshes up to 20 at a time with no slowdowns > or > scene management problems), pose your base head with the envelope and no > shapes. > Apply corrections to the clones, when happy disable envelope from the > generator mesh and freeze the clone. > > This way you can generate a huge stock of corrective shapes in no time, > and > when happy with all of them select them and freeze the shape maps right > away. > > This is also the way I create the emergency shapes for any non hero > creature, and it always worked well insofar. > > Maybe not the most elegant solution in the world, but it's rock solid and > you never compromise the original asset. > > ~Raffaele Fragapane > ~Lead "I'm sure we can make it work" > ~Peerless Camera Company > > > thats an interesting question claus... > shooting from the hip-- i havnt tried it and lets say you cannot do > what you want directly, i agree you should-- could you not rectreate > the desired secondary shapes with a short script using > pointpositionarray? essentially, your own version of selectshapekey() > it should be simple enough
> > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf > Of > Claus, Reinhard > Sent: Tuesday, March 01, 2005 6:22 PM > To: XSI@(protected) > Subject: selecting shapes > > Hi there- > I'm just starting with facial animation and I intend to use shape > animation > for that - but only as corrective offsets to envelope animation (e.g. I > want > to blend in some shape-driven wrinkles when putting a smile on > etc.)---thus > I would need to define the shapes relative to the already > envelope-deformed > object. > > That works fine with secondary shape modeling but supposed I already have > some premodeled expressions: How can I do the same with the "Select Shape > Key" command? "Select" seems to only use the reference from the top of the > modeling stack, regardless of the construction mode (resulting in an > overshoot when I apply the shape obviously). Can I somehow tell "Select" > that it's supposed to use the reference from the top of the animation > stack > instead so I can use my premodeled expressions? > > Much hope I could make myself clear. > Reinhard > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > > --- > Incoming mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.799 / Virus Database: 543 - Release Date: 19-Nov-04 (See http://Nov-04.ora-code.com) > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.799 / Virus Database: 543 - Release Date: 19-Nov-04 (See http://Nov-04.ora-code.com) > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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