  | | | Render-to-texture between two projections | Render-to-texture between two projections 2005-03-01 - By Matthias Worch
Back Without having gone through all of your explanations/suggestions (thanks!) yet, here's another explanation for clarity:
Imagine an object with two different UV layouts/projections. A texture artist did a color map for UV layout A. Now for whatever reason (I have a good one, but it's complicated) I need to use UV layout B instead, but the color map was made for A and doesn't match that contours of B. I really don't want to refit the texture in Photoshop as it's time-consuming and not exact - instead I want to render out the new color map by putting both projections on the same object and transferring the pixels from A to B.
I've been using this workflow quite a bit in Maya, but now I'm looking for a way to make it happen in XSI.
-- Matthias Worch http://www.langsuyar.com
p> perhaps try to explain why you want to do this / what you are after to p> achieve.
p> I do have the feeling that you want to assign your material with the p> original texture, and corresponding projection to the object, rendermap this p> to another texture, using a second projection, and then assigning this to p> the object to see the result. If so, a good method is making a second pass, p> assigning an override material to the pass, and assign the texture on that. p> So you can switch to the original pass and see the object with the original p> texture, and then switch to another pass and see the object with the p> rendermapped texture.
>> Sorry for abusing the list as my personal RTFM replacement today. >> >> How do you apply a separate material to each texture projection? It's >> one of the areas I haven't delved into yet. I can open the material >> and "Use specific Image/UV pair" to tell each material which >> projection to use, but whenever I assign a material to a mesh it >> overrides the other one. I want both to be assigned to the same mesh. >> >> I don't think I should/could use texture cluster here as I want both >> materials assigned to the entire mesh. I just want each to use a >> different UV set. >> >> -- >> Matthias >> >> p> thats what rendermap is for? >> p> assign your texture with the first uv set and a constant material >> p> rendermap to the second UV set. >> p> unless I missed something in your question? >> >> >> >> As an alternative to the last question (trying to bring an object into >> >> Maya to do this workstep), is there an XSI way to render to texture >> >> between two projections? I want to give the renderer a source UV set >> >> and a target UV set and have it render an existing texture from the >> >> old UVs to the new UVs. Maya does this (AFAIK) using mray, I'd love to >> >> do this right in XSI. >> >> p> --- >> p> Unsubscribe? Mail Majordomo@(protected) with the following text in p> body: >> p> unsubscribe xsi >> >> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following text in body: >> unsubscribe xsi >>
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