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How to mirror animation on a character in XSI?

How to mirror animation on a character in XSI?

2005-03-01       - By peterb

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Reply:     1     2     3     4     5     6     7     8  

**warning: I am assuming what follows and have never tried this.

It should be possible in the mixer I think.
you could go in the clip, and change what fcurves are assigned to what bone.
and then apply effects to the fcurves that need it, something like: "this
* -1" to inverse the values.
If you've properly named your bones this would be eg. L_Arm_Bone's fcurve
gets assigned to R_Arm_Bone.
A smart guy knowing his mixer (= not me) could perhaps script this?




> For example: character standing there waving with left-hand .... now you
> want to inverse the animation and have the lil' guy wave with his right
> hand?
>
> Our animators have come up with some work arounds for simple (as above)
> scenes... ie copy animation from one side to the other.  Then go to the
> appropriate fcurves and choose flip in y at (the top) type in -1 and the
> curve is exactly the same but on the other side.  This is useful for a
> small amount of bones hoewver when the scene is more complex it quickly
> becomes confusing.
>
> What we are looking for is a way to mirror (symmetry) a characters
> animation and then re-apply those numbers with the appropriate f-curves
> inverted.
>
> any ideas?
>
> cheers,
>
> Bryn
>
> --
> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --
> Bryn Wyka                                   bwyka@(protected)
> 3D Technical Animator/Nomadic Pastoralist   T: 604.714.2600 x2130
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