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How to mirror animation on a character in XSI?

How to mirror animation on a character in XSI?

2005-03-01       - By Brad Friedman

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Reply:     1     2     3     4     5     6     7     8  

That'll only work if your character is completely symmetrical... or am I
missing something (I could well be missing something)?

-brad

Martin Matzeder wrote:

> You can do it in Your rig.
> Add a null in Your rig, with a scaling of -1 on the desired axis, and
> the inversion is done automaticaly.
>
> Martin
>
> Bryn Wyka wrote:
>
>> For example: character standing there waving with left-hand .... now
>> you want to inverse the animation and have the lil' guy wave with his
>> right hand?
>>
>> Our animators have come up with some work arounds for simple (as
>> above) scenes... ie copy animation from one side to the other.  Then
>> go to the appropriate fcurves and choose flip in y at (the top) type
>> in -1 and the curve is exactly the same but on the other side.  This
>> is useful for a small amount of bones hoewver when the scene is more
>> complex it quickly becomes confusing.
>>
>> What we are looking for is a way to mirror (symmetry) a characters
>> animation and then re-apply those numbers with the appropriate
>> f-curves inverted.
>>
>> any ideas?
>>
>> cheers,
>>
>> Bryn
>>
>
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