  | | | How to mirror animation on a character in XSI? | How to mirror animation on a character in XSI? 2005-03-01 - By Brad Friedman
Back That'll only work if your character is completely symmetrical... or am I missing something (I could well be missing something)?
-brad
Martin Matzeder wrote:
> You can do it in Your rig. > Add a null in Your rig, with a scaling of -1 on the desired axis, and > the inversion is done automaticaly. > > Martin > > Bryn Wyka wrote: > >> For example: character standing there waving with left-hand .... now >> you want to inverse the animation and have the lil' guy wave with his >> right hand? >> >> Our animators have come up with some work arounds for simple (as >> above) scenes... ie copy animation from one side to the other. Then >> go to the appropriate fcurves and choose flip in y at (the top) type >> in -1 and the curve is exactly the same but on the other side. This >> is useful for a small amount of bones hoewver when the scene is more >> complex it quickly becomes confusing. >> >> What we are looking for is a way to mirror (symmetry) a characters >> animation and then re-apply those numbers with the appropriate >> f-curves inverted. >> >> any ideas? >> >> cheers, >> >> Bryn >> > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi
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