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64 Bit Processors (was "System Out of Memory " - but is it really...? ")

64 Bit Processors (was "System Out of Memory " - but is it really...? ")

2004-01-27       - By Dave Angelini

 Back
I've noticed that HP is beginning to sell consumer PC's with AMD's Athlon's
64 bit series of processors.   While these processors have slower clock
speeds (2.2 GHz), the bandwidth increase should more than make up for it.

So while this type of processor should handle more memory intensive
applications with ease, the question which I have is with reference to the
OS.  HP is selling this processor with the standard Windows XP Pro OS.

Is XP Pro optimized for 64 bit processors?  I am sure it can run on a 64 bit
processor (otherwise HP would not allow this configuration) but I fear that
it will run as a standard 32 bit application.

Next question is: If these processors are starting to make their way into
the consumer world, how long do you think until our favorite applications
start to be re-written for 64 bit systems?  Do applications need to be
re-written or will a 64 bit OS manage the bandwidth change.

Thanks,
Dave Angelini



-- -- Original Message -- --
From: "Shawn Bogart" <sisix2@(protected)>
To: <truespace@(protected)>
Sent: Tuesday, January 27, 2004 2:24 AM
Subject: Re: [TSML] "System Out of Memory" - but is it really...?


> You're getting this message because Windows cannot access all of the
memory
> that you're trying to have it use. I hate to say it, but you're scene is
> just too big. That's why a lot of the real complexe scenes that you see
have
> to be composited. In effect, you're trying to tell a 32-bit OS to use
> 33-bits of memory. (32-bits = 4GB of RAM. Windows NT/2000/XP can only
access
> 2GB for an application.) I would look and see what it is in your scene
that
> is taking up so much memory and then try to parse it back some. Eliminate
> some geometry that you don't need or cut back on some of your textures.
> Additionally, the resolution that you are rendering at will make a HUGE
> difference when the amount of memory to render is being considered.
>
> Hope this helps some.
>
> Shawn Bogart aka, SiSiX
>
> sisix@(protected)
> www.sisix.net
> -- -- Original Message -- --
> From: "Kris" <pterochromics@(protected)>
> To: <truespace@(protected)>
> Sent: Sunday, January 25, 2004 3:13 PM
> Subject: [TSML] "System Out of Memory" - but is it really...?
>
>
> > Hello!
> >
> > I'm trying to render a scene that's 168MB in size.  I set up a Swap file
> > that's 4GB in size and have 1 GB of RAM.  I also have RamBooster
running.
> >
> > WHen I try to render the scene, I get "Out Of Memory" system boxes pop
up,
> > usually 4 one right after the other.  I close the boxes.
> >
> > RamBooster is showing that the RAM percentage-used bar does
> > fluctuate.  Also, the Swap file has never gotten over about 1.7GB in
size,
> > IOW, not even half the capacity has been used.
> >
> > As an experiment, I'm leaving the system running after having closed the
> > message boxes.
> >
> > What I'm wondering is:
> > (1) why does tS generate Out Of Memory warnings when it hasn't used more
> > than 1/4 to 1/3 of the RAM *or* the VIrtual Memory (swap file)?
> > (2) Should I let the thing continue running in the hope that it will
> > eventually render after a few days, or is tS just dead in the water
> despite
> > the changes (according to RamBooster) in the %age of RAM used?
> >
> > Thanks In Advance :) !
> >
> > - Kris M. Krieger
> >    http://www.pterochromics.com