  | | | Render-to-texture between two projections | Render-to-texture between two projections 2005-03-01 - By Matthias Worch
Back Sorry for abusing the list as my personal RTFM replacement today.
How do you apply a separate material to each texture projection? It's one of the areas I haven't delved into yet. I can open the material and "Use specific Image/UV pair" to tell each material which projection to use, but whenever I assign a material to a mesh it overrides the other one. I want both to be assigned to the same mesh.
I don't think I should/could use texture cluster here as I want both materials assigned to the entire mesh. I just want each to use a different UV set.
-- Matthias
p> thats what rendermap is for? p> assign your texture with the first uv set and a constant material p> rendermap to the second UV set. p> unless I missed something in your question?
>> As an alternative to the last question (trying to bring an object into >> Maya to do this workstep), is there an XSI way to render to texture >> between two projections? I want to give the renderer a source UV set >> and a target UV set and have it render an existing texture from the >> old UVs to the new UVs. Maya does this (AFAIK) using mray, I'd love to >> do this right in XSI.
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