  | | | How to mirror animation on a character in XSI? | How to mirror animation on a character in XSI? 2005-03-01 - By Martin Matzeder
Back You can do it in Your rig. Add a null in Your rig, with a scaling of -1 on the desired axis, and the inversion is done automaticaly.
Martin
Bryn Wyka wrote:
> For example: character standing there waving with left-hand .... now > you want to inverse the animation and have the lil' guy wave with his > right hand? > > Our animators have come up with some work arounds for simple (as > above) scenes... ie copy animation from one side to the other. Then > go to the appropriate fcurves and choose flip in y at (the top) type > in -1 and the curve is exactly the same but on the other side. This > is useful for a small amount of bones hoewver when the scene is more > complex it quickly becomes confusing. > > What we are looking for is a way to mirror (symmetry) a characters > animation and then re-apply those numbers with the appropriate > f-curves inverted. > > any ideas? > > cheers, > > Bryn >
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