  | | | How to mirror animation on a character in XSI? | How to mirror animation on a character in XSI? 2005-03-01 - By Bryn Wyka
Back For example: character standing there waving with left-hand .... now you want to inverse the animation and have the lil' guy wave with his right hand?
Our animators have come up with some work arounds for simple (as above) scenes... ie copy animation from one side to the other. Then go to the appropriate fcurves and choose flip in y at (the top) type in -1 and the curve is exactly the same but on the other side. This is useful for a small amount of bones hoewver when the scene is more complex it quickly becomes confusing.
What we are looking for is a way to mirror (symmetry) a characters animation and then re-apply those numbers with the appropriate f-curves inverted.
any ideas?
cheers,
Bryn
-- -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- Bryn Wyka bwyka@(protected) 3D Technical Animator/Nomadic Pastoralist T: 604.714.2600 x2130 Mainframe Entertainment F: 604.714.2641 200 - 2025 W. Broadway, Vancouver, BC V6J 1Z6
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