  | | | Render-to-texture between two projections | Render-to-texture between two projections 2005-03-01 - By Matthias Worch
Back This does indeed look like what rendermap is for, I just didn't know about it :) I'll take a good look at that and see if it solves my problem.
-- Matthias Worch http://www.langsuyar.com
p> thats what rendermap is for? p> assign your texture with the first uv set and a constant material p> rendermap to the second UV set. p> unless I missed something in your question?
>> As an alternative to the last question (trying to bring an object into >> Maya to do this workstep), is there an XSI way to render to texture >> between two projections? I want to give the renderer a source UV set >> and a target UV set and have it render an existing texture from the >> old UVs to the new UVs. Maya does this (AFAIK) using mray, I'd love to >> do this right in XSI.
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