Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
"System Out of Memory " - but is it really...?

"System Out of Memory " - but is it really...?

2004-01-27       - By Shawn Bogart

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

You're getting this message because Windows cannot access all of the memory
that you're trying to have it use. I hate to say it, but you're scene is
just too big. That's why a lot of the real complexe scenes that you see have
to be composited. In effect, you're trying to tell a 32-bit OS to use
33-bits of memory. (32-bits = 4GB of RAM. Windows NT/2000/XP can only access
2GB for an application.) I would look and see what it is in your scene that
is taking up so much memory and then try to parse it back some. Eliminate
some geometry that you don't need or cut back on some of your textures.
Additionally, the resolution that you are rendering at will make a HUGE
difference when the amount of memory to render is being considered.

Hope this helps some.

Shawn Bogart aka, SiSiX

sisix@(protected)
www.sisix.net
-- -- Original Message -- --
From: "Kris" <pterochromics@(protected)>
To: <truespace@(protected)>
Sent: Sunday, January 25, 2004 3:13 PM
Subject: [TSML] "System Out of Memory" - but is it really...?


> Hello!
>
> I'm trying to render a scene that's 168MB in size.  I set up a Swap file
> that's 4GB in size and have 1 GB of RAM.  I also have RamBooster running.
>
> WHen I try to render the scene, I get "Out Of Memory" system boxes pop up,
> usually 4 one right after the other.  I close the boxes.
>
> RamBooster is showing that the RAM percentage-used bar does
> fluctuate.  Also, the Swap file has never gotten over about 1.7GB in size,
> IOW, not even half the capacity has been used.
>
> As an experiment, I'm leaving the system running after having closed the
> message boxes.
>
> What I'm wondering is:
> (1) why does tS generate Out Of Memory warnings when it hasn't used more
> than 1/4 to 1/3 of the RAM *or* the VIrtual Memory (swap file)?
> (2) Should I let the thing continue running in the hope that it will
> eventually render after a few days, or is tS just dead in the water
despite
> the changes (according to RamBooster) in the %age of RAM used?
>
> Thanks In Advance :) !
>
> - Kris M. Krieger
>    http://www.pterochromics.com