Render-to-texture between two projections 2005-03-01 - By peterb
Back thats what rendermap is for? assign your texture with the first uv set and a constant material rendermap to the second UV set. unless I missed something in your question?
> As an alternative to the last question (trying to bring an object into > Maya to do this workstep), is there an XSI way to render to texture > between two projections? I want to give the renderer a source UV set > and a target UV set and have it render an existing texture from the > old UVs to the new UVs. Maya does this (AFAIK) using mray, I'd love to > do this right in XSI.
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