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Render-to-texture between two projections

Render-to-texture between two projections

2005-03-01       - By peterb

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thats what rendermap is for?
assign your texture with the first uv set and a constant material
rendermap to the second UV set.
unless I missed something in your question?


> As an alternative to the last question (trying to bring an object into
> Maya to do this workstep), is there an XSI way to render to texture
> between two projections? I want to give the renderer a source UV set
> and a target UV set and have it render an existing texture from the
> old UVs to the new UVs. Maya does this (AFAIK) using mray, I'd love to
> do this right in XSI.

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