Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
More about muscles

More about muscles

2005-03-01       - By Jordi Bares

 Back
For those that like these muscle systems, you should read carefully this
interview, is probably the best explanation i have seen to date about
their muscle system.

http://www.3dyanimacion.com/entrevistas/entrevistas.cfm?link
=barillaroincredibleseng002

Specially...

"3DA - We Know that in 'The Incredibles' you have used a new software
for the muscles , how does it work? Does it change the animator work in
any way?

Alan - Hmm... I smell technical talk.

Of course we have to develop all sorts of new technical innovations for
each film, and a great amount of credit goes to the head of technical at
Pixar, Rick Sayre, and the head of the character team, Bill Wise. I
don't want to speak for them, but it's my opinion that the reason these
guys are so good at what they do is because they approach their work as
artists.

Clay is just clay. I would love to sculpt like Rodin, but I can't. What
separates Rodin from others is not some special clay he developed but
his talent as an artist. I think these guys are becoming great artists
in there own right. Of course, the tools and the clay improve over time,
but i think its the artists themselves that end up really pushing the
medium. What I'm trying to say is, it's not muscles that they were asked
to create but a very stylized and sometimes simplified version of a
muscle.

Brad Bird really wanted these characters to be believable in 'The
Incredibles'. And of course there is a big difference between being
"believable" and looking real. You need to have a bicep muscle there,
but then 10 frames later we needed to cheat that shape, simplify it for
a certain pose, create simple lines of actions, curves and straights.
Everything that the great Disney animators did so well. You can't just
be thinking about math to figure that stuff out."


---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi