More about muscles 2005-03-01 - By Jordi Bares
Back For those that like these muscle systems, you should read carefully this interview, is probably the best explanation i have seen to date about their muscle system.
http://www.3dyanimacion.com/entrevistas/entrevistas.cfm?link =barillaroincredibleseng002
Specially...
"3DA - We Know that in 'The Incredibles' you have used a new software for the muscles , how does it work? Does it change the animator work in any way?
Alan - Hmm... I smell technical talk.
Of course we have to develop all sorts of new technical innovations for each film, and a great amount of credit goes to the head of technical at Pixar, Rick Sayre, and the head of the character team, Bill Wise. I don't want to speak for them, but it's my opinion that the reason these guys are so good at what they do is because they approach their work as artists.
Clay is just clay. I would love to sculpt like Rodin, but I can't. What separates Rodin from others is not some special clay he developed but his talent as an artist. I think these guys are becoming great artists in there own right. Of course, the tools and the clay improve over time, but i think its the artists themselves that end up really pushing the medium. What I'm trying to say is, it's not muscles that they were asked to create but a very stylized and sometimes simplified version of a muscle.
Brad Bird really wanted these characters to be believable in 'The Incredibles'. And of course there is a big difference between being "believable" and looking real. You need to have a bicep muscle there, but then 10 frames later we needed to cheat that shape, simplify it for a certain pose, create simple lines of actions, curves and straights. Everything that the great Disney animators did so well. You can't just be thinking about math to figure that stuff out."
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