  | | | BA Volume shader, pre-release (was: Pyrocluster 3) | BA Volume shader, pre-release (was: Pyrocluster 3) 2005-02-28 - By Schoenberger
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K, waiting for my DS HD night shift and I will start to write some manuals.
I'm searching for some pre-release testers, if anyone is interested, please send a mail to mail@(protected), subject "BA Volume shader, pre-release" and include an owner and company name for the test license. I will accept about 10-20 testers. You don't have to hurry, as I will wait until Wednesday to choose the testers at random. The choosen ones are informed this week.
Pre-release phase information: There will be a windows version of the shader only. The pre-release will concentrate on the - usability of the shader - range of possible applications - documentation, sample scenes - bugs (- missing features)
Holger Sch�nberger technical director The day has 24 hours, if that does not suffice, I will take the night
|> -- --Original Message-- -- |> Second that too. Really nice stuff Holger! |> |> -- |> |> Morten Bartholdy | morten@(protected) |> Denmark |> |> |> -- -- Original Message -- -- |> From: "Raffaele "ThE_JacO" Fragapane" <jaco@(protected)> |> To: <XSI@(protected)> |> Sent: Monday, February 28, 2005 3:16 PM |> Subject: RE: Pyrocluster 3 |> |> |> > If a solid shader comes out and it's donation based or |> priced reasonably I |> > don't think anybody should have any problems with lack |> of support. |> > |> > As much as I'm grateful for all the great freebies for |> XSI (it seems |> almost |> > everything is free and nobody is interested in |> commercializing plugins) If |> > you are working your ass off for this I can't see why |> you shouldn't be |> > entitled to get some cash in return for all the hard work. |> > |> > If you publish something good and/or needed, and I was |> to use it for a |> > production, I'd rather spend 100 quids on it and hope |> you will do more in |> > the future. |> > Sure wouldn't complain about lack of support for |> something cheap and |> hassle |> > free anyway. |> > |> > ~Raffaele Fragapane |> > ~Lead "I'm sure we can make it work" |> > ~Peerless Camera Company |> > |> > |> > -- --Original Message-- -- |> > From: owner-xsi@(protected) |> [mailto:owner-xsi@(protected)] On Behalf |> Of |> > |> Schoenberger |> > Sent: Monday, February 28, 2005 2:06 PM |> > To: XSI@(protected) |> > Subject: RE: Pyrocluster 3 |> > |> > |> > I know, it was a joke. Money is always a problem. That's why I'm |> > thinking of selling my volume shader for some little |> money, perhaps just |> > a donation, don't know at the moment, cause selling has |> two sides, if |> > you sell you get money, but you have to do some support. |> > |> > |> > BTW: Pictures are online: |> > http://www.binaryalchemy.de/develop/clouds/matB16_A03.106.jpg |> > http://www.binaryalchemy.de/develop/clouds/matB16_A03.399.jpg |> > http://www.binaryalchemy.de/develop/clouds/matB16_A03.473.jpg |> > |> > --- |> > Outgoing mail is certified Virus Free. |> > Checked by AVG anti-virus system (http://www.grisoft.com). |> > Version: 6.0.799 / Virus Database: 543 - Release Date: 19-Nov-04 (See http://Nov-04.ora-code.com) |> > |> > |> > --- |> > Unsubscribe? Mail Majordomo@(protected) with the |> following text in body: |> > unsubscribe xsi |> > |> > |> |> --- |> Unsubscribe? Mail Majordomo@(protected) with the |> following text in body: |> unsubscribe xsi |>
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