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BA Volume shader, pre-release (was: Pyrocluster 3)

BA Volume shader, pre-release (was: Pyrocluster 3)

2005-02-28       - By Schoenberger

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Reply:     1     2     3  



K, waiting for my DS HD night shift and I will start to write some
manuals.

I'm searching for some pre-release testers, if anyone is interested,
please send a mail to mail@(protected),
subject "BA Volume shader, pre-release"
and include an owner and company name for the test license.
I will accept about 10-20 testers. You don't have to hurry, as I will
wait until Wednesday to choose the testers at random. The choosen ones
are informed this week.


Pre-release phase information:
There will be a windows version of the shader only.
The pre-release will concentrate on the
- usability of the shader
- range of possible applications
- documentation, sample scenes
- bugs
(- missing features)



Holger Sch�nberger
technical director
The day has 24 hours, if that does not suffice, I will take the night




 |> -- --Original Message-- --
 |> Second that too. Really nice stuff Holger!
 |>
 |> --
 |>
 |> Morten Bartholdy | morten@(protected)
 |> Denmark
 |>
 |>
 |> -- -- Original Message -- --
 |> From: "Raffaele "ThE_JacO" Fragapane" <jaco@(protected)>
 |> To: <XSI@(protected)>
 |> Sent: Monday, February 28, 2005 3:16 PM
 |> Subject: RE: Pyrocluster 3
 |>
 |>
 |> > If a solid shader comes out and it's donation based or
 |> priced reasonably I
 |> > don't think anybody should have any problems with lack
 |> of support.
 |> >
 |> > As much as I'm grateful for all the great freebies for
 |> XSI (it seems
 |> almost
 |> > everything is free and nobody is interested in
 |> commercializing plugins) If
 |> > you are working your ass off for this I can't see why
 |> you shouldn't be
 |> > entitled to get some cash in return for all the hard work.
 |> >
 |> > If you publish something good and/or needed, and I was
 |> to use it for a
 |> > production, I'd rather spend 100 quids on it and hope
 |> you will do more in
 |> > the future.
 |> > Sure wouldn't complain about lack of support for
 |> something cheap and
 |> hassle
 |> > free anyway.
 |> >
 |> > ~Raffaele Fragapane
 |> > ~Lead "I'm sure we can make it work"
 |> > ~Peerless Camera Company
 |> >
 |> >
 |> > -- --Original Message-- --
 |> > From: owner-xsi@(protected)
 |> [mailto:owner-xsi@(protected)] On Behalf
 |> Of
 |> >
 |> Schoenberger
 |> > Sent: Monday, February 28, 2005 2:06 PM
 |> > To: XSI@(protected)
 |> > Subject: RE: Pyrocluster 3
 |> >
 |> >
 |> > I know, it was a joke. Money is always a problem. That's why I'm
 |> > thinking of selling my volume shader for some little
 |> money, perhaps just
 |> > a donation, don't know at the moment, cause selling has
 |> two sides, if
 |> > you sell you get money, but you have to do some support.
 |> >
 |> >
 |> > BTW: Pictures are online:
 |> > http://www.binaryalchemy.de/develop/clouds/matB16_A03.106.jpg
 |> > http://www.binaryalchemy.de/develop/clouds/matB16_A03.399.jpg
 |> > http://www.binaryalchemy.de/develop/clouds/matB16_A03.473.jpg
 |> >
 |> > ---
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 |> >
 |> >
 |> > ---
 |> > Unsubscribe? Mail Majordomo@(protected) with the
 |> following text in body:
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 |> >
 |> >
 |>
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