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Existence ?

Existence ?

2004-01-25       - By RorrKonn

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I did not get any email reply from Kris or anyone else on the TSML.
This only reply I have seen is from Steve.

Steve all these methods of SDS you our talking about .
I am guessing you our talking about deferent 3D Apps and how they SDS
stuff ?

As far as I know.
TS 6.6 SP1 Has Subdivision Layers.  on a single layer Will convert a
mesh made with tri's, pentagons and above. Turns everything to Quads.
You can only SDS part of a mesh with layers but it will make
pentagons,hexagons.
TS 6.6 SP1 also Has Quad Divide and Smooth Quad Divide.think these have
been around since at least ts4.
Will convert a mesh made with tri's, pentagons and above. Turns
everything to Quads.

LW 7.5c Has Subdivide Facet,Smooth,Metaform. more or less same thing as
TS Subdivision,Quad Divide and Smooth Quad Divide.
The mesh must be of quads and tri's if ya have a pent or hire in the
mesh ya get a popup saying
"Error polygons with more then 4 sides can't be subdivided."
LW 7.5c Has SubPatch and Frezz. Frezz is same as TS Extract final
surface from SDS object.
SubPatch is more or less same as TS SDS except Tri's.
mesh need to be quads or tri's.it will ignore a pent or hire.
if ya Subpatch a mesh of quads and tri's then it divides the Tri's up in
to smaller tri's.divides quads in to smaller quads.

My disclaimer
Not saying any apps better then another.Just saying I need all the tools
I can get my hands on :)
Still loyal to TS and ya better believe I will get TS7, is it out yet ?

RorrKonn
http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>


-- -- Original Message -- --
From: Steve  <mailto:stevecox@(protected)> Cox
To: truespace@(protected) <mailto:truespace@(protected)>  
Sent: Sunday, January 25, 2004 2:14 PM
Subject: Re: [TSML] Existence ?

Hi Kris -

I think it depends on what method you choose to perform the subdivision
of
surfaces.

I'm still using trueSpace 5.1 which I believe only implements one method
of
SDS - Catmull-Clark.  This method works best when smoothing a model
made up of quads, but can handle any type of facet.  Another method is
Doo-Sabin, which likewise works best with quads but can handle any type
of facet.  If you're working with triangles, you should probably be
using the
Loop subdivision method as this is optimized (and requires) polys with
only
three sides.

Can anyone tell me if the newer versions of trueSpace support more than
one
method of SDS?

Steve


Kris wrote:

> It's just kind of interesting that SDS also does not work well with
> triangulations...


<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>

<META content="MSHTML 6.00.2800.1276" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV>I did not get any email reply from Kris or anyone else on the TSML.</DIV>
<DIV>This&nbsp;only&nbsp;reply I have seen is from Steve.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Steve all these methods of SDS you our talking about .</DIV>
<DIV>I am guessing you our talking about deferent 3D Apps and how they SDS
stuff
?</DIV>
<DIV>&nbsp;</DIV>
<DIV>As far as I know.</DIV>
<DIV>TS 6.6 SP1&nbsp;Has Subdivision Layers.&nbsp; on a single layer Will
convert a mesh made with tri's, pentagons and above. Turns everything to
Quads.</DIV>
<DIV>You can only SDS part of a mesh with layers but it will make
pentagons,hexagons.</DIV>
<DIV>TS 6.6 SP1&nbsp;also Has Quad Divide and&nbsp;Smooth Quad Divide.think
these have been around since at least ts4.</DIV>
<DIV>Will convert a mesh made with tri's, pentagons and above. Turns everything
to Quads.</DIV>
<DIV>&nbsp;</DIV>
<DIV>LW 7.5c Has Subdivide Facet,Smooth,Metaform. more or less same thing as TS
Subdivision,Quad Divide and&nbsp;Smooth Quad Divide.</DIV>
<DIV>The mesh must be of quads and tri's if ya have a pent or hire in the mesh
ya get a popup saying</DIV>
<DIV>"Error polygons with more then 4 sides can't be subdivided."</DIV>
<DIV>LW 7.5c Has SubPatch and Frezz. Frezz is same as TS Extract
final&nbsp;surface from SDS object.</DIV>
<DIV>SubPatch is more or less same as TS SDS except Tri's.</DIV>
<DIV>mesh need to be quads or tri's.it will ignore a pent or hire.</DIV>
<DIV>if ya Subpatch a mesh&nbsp;of quads and tri's then it divides the Tri's up
in to smaller tri's.divides quads in to smaller quads.</DIV>
<DIV>&nbsp;</DIV>
<DIV>My disclaimer</DIV>
<DIV>Not saying any apps better then another.Just saying I&nbsp;need all the
tools I can get my hands on :)</DIV>
<DIV>Still loyal to TS and ya better believe I will get TS7, is it out yet
?</DIV>
<DIV>&nbsp;</DIV>
<DIV>RorrKonn<BR><A
href="http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com">http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com</A><BR></DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=stevecox@(protected) href="mailto:stevecox@(protected)">Steve
 Cox</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected)
 href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Sunday, January 25, 2004 2:14
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] Existence ?</DIV>
 <DIV><BR></DIV>Hi Kris -<BR><BR>I think it depends on what method you choose
 to perform the subdivision of<BR>surfaces.<BR><BR>I'm still using trueSpace
 5.1 which I believe only implements one method of<BR>SDS -
 Catmull-Clark.&nbsp; This method works best when smoothing a model<BR>made up
 of quads, but can handle any type of facet.&nbsp; Another method
 is<BR>Doo-Sabin, which likewise works best with quads but can handle any
 type<BR>of facet.&nbsp; If you're working with triangles, you should probably
 be using the<BR>Loop subdivision method as this is optimized (and requires)
 polys with only<BR>three sides.<BR><BR>Can anyone tell me if the newer
 versions of trueSpace support more than one<BR>method of
 SDS?<BR><BR>Steve<BR><BR><BR>Kris wrote:<BR><BR>&gt; It's just kind of
 interesting that SDS also does not work well with<BR>&gt;
triangulations...</BLOCKQUOTE></BODY></HTML>