Dirtmap and sprite 2005-02-23 - By Todd Alan Peleg
Back i have also gotten this working...
oddly.. i think the solution i found was turning OFF secondary rays for the sprite object..
i think...
check it out.
todd
Rob Wuijster wrote:
>Hi, > >Posted this earlier in the list, maybe it will help: > >Assign a material and texture to the grid etc. as usual. Open Rendertree. Get a sprite and a Dirtmap node. Plug the Dirtmap node into the Sprite node "input" slot, plug the image node into the Sprite node "matte" slot and turn on "enablle matte" in the Sprite's PPG. Plug the Sprite node into the Material node "Surface" slot. Leave the original material node linked to the Shadow and Photon slots. >This will render a Dirtmap with the alpha cutout from the image. Have used this recently with nice results. > >There were also some other solutions though, but cannot find them right now, > >Cheers, > >Rob Wuijster >S-5 Multimedia >Reeuwijk >Holland > >-- --Original Message-- -- >From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Arvid Bj�rn >Sent: Wednesday, February 23, 2005 5:12 PM >To: XSI@(protected) >Subject: Dirtmap and sprite > > >I know the dirtmap doesn't probe for transparency and sprite shaders, >it's a bit of a problem, it would save me a lot of work to get this >working somehow. Has anyone thought of a way to go around this >limitation? I'm "cutting" grids with the sprite shader. > >Thanks > > >
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