  | | | It 's done | It 's done 2004-01-20 - By Norbert Eßer
Back Good question. First of all, there is no "don't us the metall map shader" for Truespace and MaMa!. Try it with my demo MAMA!. You will see that it can produce some really nice metall effect. But.. It's not the intension to do something a user have to think a test about. MaMA! describe real material. If you use the metal shader you will have a more ore less natural looking metall effect but not 100% real metal. The problem is that usuall metall (Gold, Silver...) is eahm aeee mmhh a multiangeled MaMa! (I hope you understand this point)
Metall does something that i can't catch in the moment with my enviroment and math processing, but there is a slight chance. I reading a articel about something like "reverse projection mapping" and some weird math opperation that can solve some of my problems. I will hang on that stuff because one of my next babe will be a natur and fur/hair pack. I need to solve it before i can do the textures.
Norbert
********************************************* Norbert Esser Moltkestrasse 25 - 42799 Leichlingen, Germany Tel.: +49 2175 884321 - Fax: +49 2175 884246 www.reklamewerk.de - www.norphos.com *********************************************
> -- --Original Message-- -- > From: TSML [mailto:truespace@(protected)] On Behalf Of Mark Parmenter > Sent: Tuesday, January 20, 2004 9:22 PM > To: truespace@(protected) > Subject: Re: [TSML] It's done > Importance: High > > Norbert; > > Do you think you will be doing some metals n the future? I'd > like to see if your product can improve on metal shaders. > What do you think? > Do you have any examples? > > Mark Parmenter > http://www.WhiteRiverFoundry.com > 812-829-6583 > 812-828-7643 Cell > > >
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