  | | | instance models and animation clips | instance models and animation clips 2005-02-19 - By kim aldis
Back you don't. An instance is exactly that, an exact copy of it's master, no changes, either in material or animation. Only overal transform of the instance can be changed. If you want variation then make several masters and randomly instance those. Particles are excelent for doing this if you can work in a mechanism for controling them in a non-particle way.
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From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Gerbrand Sent: 18 February 2005 09:02 To: XSI@(protected) Subject: instance models and animation clips
How do you go about putting different actions on a instance model of a character I have to create about 50 cyclists cycling in a mountain pass, what I would like to do is to have 50 instance models in the scene but give them all different animation clips, But it seems like they can only inherit the animation from the original. Is there a way to get around this?? G
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=us-ascii"> <META content="MSHTML 6.00.2800.1106" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV dir=ltr align=left><SPAN class=875225116-18022005><FONT face=Arial color=#0000ff size=2>you don't. An instance is exactly that, an exact copy of it's master, no changes, either in material or animation. Only overal transform of the instance can be changed. If you want variation then make several masters and randomly instance those. Particles are excelent for doing this if you can work in a mechanism for controling them in a non-particle way.</FONT></SPAN></DIV> <DIV dir=ltr align=left><SPAN class=875225116-18022005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV dir=ltr align=left><SPAN class=875225116-18022005></SPAN> </DIV><BR> <BLOCKQUOTE dir=ltr style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left> <HR tabIndex=-1> <FONT face=Tahoma size=2><B>From:</B> owner-xsi@(protected) [mailto:owner-xsi@(protected)] <B>On Behalf Of </B>Gerbrand<BR><B>Sent:</B> 18 February 2005 09:02<BR><B>To:</B> XSI@(protected)<BR><B>Subject:</B> instance models and animation clips<BR></FONT><BR></DIV> <DIV></DIV> <DIV><FONT face=Arial size=2>How do you go about putting different actions on a instance model of a character</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>I have to create about 50 cyclists cycling in a mountain pass, what I would like to do is to have 50 instance models in the scene but give them all different animation clips, But it seems like they can only inherit the animation from the original.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Is there a way to get around this??</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>G</FONT></DIV></BLOCKQUOTE></BODY></HTML>
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