  | | | Constant Material Pass | Constant Material Pass 2005-02-17 - By Andre DeAngelis
Back Wow that's so sweet.
Thanks a million
AD
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Guillaume Laforge Sent: February 17, 2005 4:38 PM To: XSI@(protected) Subject: Re: Constant Material Pass
I always use the same color/texture for diffuse and ambient input. When I need a "color pass" I just override the ambient to 100% intensity and hide members in the lights partition.
If your ambient and diffuse are differente, a script who copy the diffuse input in the surface input would be the solution...that I would like to know to :-p .
Cheers.
Guillaume Laforge CG artist www.vol2nuit.fr
-- -- Original Message -- -- From: "Andre DeAngelis" <adeangelis@(protected)> To: <XSI@(protected)> Sent: Thursday, February 17, 2005 9:39 PM Subject: Constant Material Pass
> Does any one know a set-up for passes to keep textures but switch the > material to Constant? > > I can't seem to work this one out. > > Andre > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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