It 's done 2004-01-19 - By Norbert Eßer
Back Hehe, i never ever thought that this is the hardest part of my development. Create a propper product describtion. Ok. I never ever will share my secret how i do what i do (no patent yet) but yo can buy a bunch of textures included some appropriate maps that describe the shader value with bitmaps. I don't sell a programm or a plugin or a shader. I sell textures with appropriate maps
Hope that clears it up even better.
Norbert
************************************** Norbert E�er Moltkestrasse 25 - 42799 Leichlingen Tel.: 02175-884321 - Fax: 02175-884246 Data: 02175-884248 (Leonardo/Fritz 64k) www.reklamewerk.de - www.norphos.com **************************************
> -- --Original Message-- -- > From: TSML [mailto:truespace@(protected)] On Behalf Of Dave Angelini > Sent: Tuesday, January 20, 2004 4:50 AM > To: truespace@(protected) > Subject: Re: [TSML] It's done > Importance: High > > Norbet, > > Site looks great and I am going through all the information, > slideshows, gallery images, etc. But in my short journey > though all this, I would like to ask one stupid question: > > Is MaMa a shader that takes photographic images and creates > appropriate bump, specularity, color, etc channels in tS or > is it a separate program that takes a photographic image and > creates appropriate bump, specularity and color bitmaps? > > Thanks, > Dave Angelini > -- -- Original Message -- -- > From: "Norbert E�er" <n.esser@(protected)> > To: <truespace@(protected)> > Sent: Monday, January 19, 2004 7:32 AM > Subject: [TSML] It's done > > > It's up www.norphos.com puuuuuhhhhhh > > > > ***************************************** > Norbert E�er, ReklameWerk > Moltkestrasse 25 - 42799 Leichlingen > Tel.: 02175-884321 - Fax: 02175-884246 > Data: 02175-884248 (Leonardo/Fritz 64k) > www.reklamewerk.de - info@(protected) > ***************************************** > > >
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