  | | | MR sampling with detailed textures | MR sampling with detailed textures 2003-11-27 - By Paul Gunson
Back i'm having a problem with sampling on textures with fine detail in mental ray.
basically i have a concrete texture with lots of detail that renders too blurry, the same shot renders nice and sharp with a maya software render. setting MR globals filter height/width to 1 gives a pretty good result for the concrete in MR, but then the anti-aliasing on other objects in the scene is really bad. setting filter height/width to 2 fixes the aliasing but blurs the concrete texture too much. :(
the shader itself is just a standard blinn with file texture mapped to color, mipmap filtering on 1 (having tried dropping this value but doesn't seem to effect MR). i liked the ability to have more independant control with aliasing and sampling with the maya software render... is there a way to get a sharper concrete render while keeping the good anti-alising in the rest of the scene...?
any tips greatly appreciated.
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