shape animation and camera mapping 2005-02-10 - By Stefan Andersson
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Hi Everyone, I have a problem with shape animation and camera mapping. This is what I've done.
1.) Animated the surface using "Save Shape Key" (frame by frame) 2.) Applied the texture, and set the camera to be the UV projection 3.) Dropped the Cluster_Shape_Combiner onto the Camera_Txt in the explorer
Now... the texture isn't properly projected. It should be projected straight on, but it moves... I look in the texture editor and the UV's stay the same, they don't update as the mesh is deforming. I've used this technuiqe before in 3.5 and 3.0 which worked... but with 4.2 it seems to not work...
anyone has any ideas?
regards stefan andersson
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ The regrets of yesterday and the worries of tomorrow are twin thieves that rob us of the moment.
http://www.sanders-animation.com/ stefan[a]sanders-animation!com
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