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shape animation and camera mapping

shape animation and camera mapping

2005-02-10       - By Stefan Andersson

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Reply:     1     2     3     4     5  


Hi Everyone,
I have a problem with shape animation and camera mapping. This is what I've
done.

1.) Animated the surface using "Save Shape Key" (frame by frame)
2.) Applied the texture, and set the camera to be the UV projection
3.) Dropped the Cluster_Shape_Combiner onto the Camera_Txt in the explorer

Now... the texture isn't properly projected. It should be projected straight
on, but it moves...
I look in the texture editor and the UV's stay the same, they don't update as
the mesh is deforming. I've used this technuiqe before in 3.5 and 3.0 which
worked... but with 4.2 it seems to not work...

anyone has any ideas?

regards
stefan andersson



__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
The regrets of yesterday and the worries of tomorrow
     are twin thieves that rob us of the moment.

         http://www.sanders-animation.com/
         stefan[a]sanders-animation!com


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