Camera Animation Problem 2004-01-14 - By Spencer Britton
Back The problems you are experiencing are due to the Look At command. Probably the safest way to do it is glue the cameras to a null object such as a cube, which you make invisible. Then you can keyframe the cameras as needed.
In fact, you can make the null use Look At, and then a second null to start your rotation, and the cameras glued to it.
That way, you have more control over the individual operations.
I hope that helps,
Spencer
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