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Camera Animation Problem

Camera Animation Problem

2004-01-14       - By Domitrz, Cash

 Back
Reply:     1     2     3     4  

I'm using TS 6.0, have 6.6 but haven't installed it yet, and I'm working
with a scene file originally created back in 4+ or earlier but modified
and saved in 6.0.  Animating scenes has not been my prime usage, until
now.

In the scene I have two cameras glued together ( to produce dual frames
for 3D stereoscopic conversion ) in an animation path that horizontally
circles then moves into an object that is stationary but rotating along
its Y axis.  Look-At is set to point the cameras at the object during
the entire path.  I want to change the camera path parameters such that
when it gets to the point where it starts moving into the rotating
object, the camera begins to rotate along the Y axis till it aligns
itself, rotationally, with the rotating object.  But I can't seem to
change the cameras rotational path parameter.  I can enter a value in
the Y axis rotate parameter at that frame but no mater what I do it
returns to the previous un-rotated value.  I can set a key frame for it
but I can't change the value.  Is this because I'm using the Look-At
function?  If so, how do I undo the Look-At at the desired point in the
path.  Is there another way to do this or do I have to break the path
into two sections and make the second one without Look-At and with the
rotation in it?


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<TITLE>Camera Animation Problem</TITLE>
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<P><FONT SIZE=2 FACE="Arial">I'm using TS 6.0, have 6.6 but haven't installed
it yet, and I'm working with a scene file originally created back in 4+ or
earlier but modified and saved in 6.0.&nbsp; Animating scenes has not been my
prime usage, until now.</FONT></P>

<P><FONT SIZE=2 FACE="Arial">In the scene I have two cameras glued together (
to produce dual frames for 3D stereoscopic conversion ) in an animation path
that horizontally circles then moves into an object that is stationary but
rotating along its Y axis.&nbsp; Look-At is set to point the cameras at the
object during the entire path.&nbsp; I want to change the camera path
parameters such that when it gets to the point where it starts moving into the
rotating object, the camera begins to rotate along the Y axis till it aligns
itself, rotationally, with the rotating object.&nbsp; But I can't seem to
change the cameras rotational path parameter.&nbsp; I can enter a value in the
Y axis rotate parameter at that frame but no mater what I do it returns to the
previous un-rotated value.&nbsp; I can set a key frame for it but I can't
change the value.&nbsp; Is this because I'm using the Look-At function?&nbsp;
If so, how do I undo the Look-At at the desired point in the path.&nbsp; Is
there another way to do this or do I have to break the path into two sections
and make the second one without Look-At and with the rotation in it?</FONT></P>

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