New Animation 2004-01-12 - By Stan Slaughter
Back Dennis,
Another thing you might do is to relax the fingers on the hand. Your at rest position for them has the fingers sticking out stiffly in fully in splayed position.
They should be resting against each other in a slightly cupped manner. Look at your own hand when it is at rest to see what I mean.
Stan.
> Hi Dave, > > Thanks for your response. > > Yes, I used motion studio for this, an excellent plug in :). > > Thanks for the valuable advice, definitely some good tips for my next go at > it. > > Animation Master had a more robust feature set for animating than ts or > motion studio, but unfortunately those features did not work for me half the > time. I saw a peak preview of motion studio 2 though and they seem to be > catching up. I liked the modeling in A:M but it was too far outside the > mainstream and hard to share models with other packages. So far I am very > happy with trueSpace and think I will be sticking with it. > > Thanks, > Dennis Borruso > > > > > -- -- Original Message -- -- > From: "Dave Angelini" <dpangelini@(protected)> > To: <truespace@(protected)> > Sent: Sunday, January 11, 2004 5:00 PM > Subject: Re: [TSML] New Animation > > > > Dennis, > > > > If this is your first animation, then I look forward to more work from > you. > > Did you use Motion Studio for this? > > Overall, I am really impressed given that this is your first character > > animation....a rather ambitious start for someone new to the game. > > > > As you asked for comments, here are some general tips/hints/etc. > > > > 1) In general, anything that is asymmetric (not-symmetrical) looks more > > realistic. Therefore, very slightly what the left and right parts of the > > body are doing. When the left hand movements look exactly like the right > > hand movements, then you have a very mechanical motion. But should there > be > > slight variations, then it would look more real. > > > > 2) For the same reason that you want asymmetrical movements, you also want > > to avoid animation cycles. Therefore, variations between consecutive > > animation cycles would be advised. For example, when you create the first > > walk cycle, copy it twice but vary each of the two copies slightly. Now > you > > have a 3 step walk cycle which can be copied but it will be harder to > notice > > the cyclical patterns than a 1 step walk cycle. > > > > 3) Again, harping on the theme that variation is a good thing, the floor > > texture needs some variation to it. Not all the floor planks should be > the > > exact same shade or length. You could easily overcome this with a custom > > specularity map which will vary the shininess of each plank (this will > work > > particularly if the floor is a procedural color and bump shader). > > > > 4) The camera moves could be a bit smoother. I usually block out my scene > > first and if it is a 150 scene animation, then I plan out where I want my > > camera using a few keyframes in a quick 15 frame animation. Then going > into > > the KFE, I expand it out to 150 frames which has a tendency to smooth out > > tS's automatic ease-in/ease-out characteristics around key-frames (you > could > > modify this in the KFE itself, but that has other consequences with the > > motion curves). > > > > 5) The boning and skinning work seems pretty good, but there are some > > extreme limb motions which produce uncharacteristic wrinkling. You may > want > > to selectively sub-divide the joint areas one layer more than the rest of > > the mesh prior to skinning that mesh to the bones. > > > > Overall though, it is an impressive first start. From you resume, I > noticed > > that you had also used Animation Master. If you have experience with both > > Motion Studio and Animation Master, I would be great to hear what you > think > > of the two (pros and cons of each). > > > > Thanks, > > Dave Angelini > > > > > > -- -- Original Message -- -- > > From: Dennis Borruso > > To: truespace@(protected) > > Sent: Sunday, January 11, 2004 4:40 AM > > Subject: [TSML] New Animation > > > > > > Hi All, > > > > I have been lurking on the list now for some months. I am pretty new to > > trueSpace, but have been learning 3D for a few years now. > > > > Anyway, I just completed my first animation in trueSpace and would love to > > get some feedback. I am not going to rework this one anymore but any tips > > for future animations would be appreciated. > > > > Here's the link: > > > > www.3dfrog.com/characters/movies/dancingfool.wmv > > > > You'll need Windows Media Player 9 to view. The file size is 4.5 mb. > > > > Also, if you have the time, check out my web site: > > > > www.3dfrog.com > > > > Take Care, > > Dennis B > > > >
Stan Slaughter http://www.stansight.com/
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